Yes there was a typo, but this works just fine
on mouseUp me
pfUp = not(pfUp) -- flip state
if pfUp then
-- need .member here |
v
sprite(me.spriteNum).member = pMemberUp <--- but, no need for
member() on right side
else
sprite(me.spriteNum).member = pMemberDown
end if
end
Sorry for any confusion. (I forgot to give my standard "not tested" warning.)
Irv
At 6:28 PM +0900 11/19/01, Fumio Nonaka wrote:
>?There may be some typo.
>
>Irv Kalb wrote:
>> on mouseUp me
>> pfUp = not(pfUp) -- flip state
>> if pfUp then
> --sprite(me.spriteNum) = pMemberUp
> sprite(me.spriteNum).member = member(pMemberUp)
>> else
> --sprite(me.spriteNum) = pMemberDown
> sprite(me.spriteNum).member = member(pMemberDown)
>> end if
>> end
>
>Good luck,
>
>Fumio Nonaka
>Phone: +81-42-397-9452
>Fax: +81-42-397-9452
>mailto:[EMAIL PROTECTED]
>http://www.FumioNonaka.com
>
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