On 09/02/2011 12:04 PM, Fons Adriaensen wrote:
On Thu, Sep 01, 2011 at 03:54:03PM -0400, Paul Davis wrote:
On Thu, Sep 1, 2011 at 2:37 PM, Fons Adriaensen<[email protected]>  wrote:

That's assuming that the event's virtual execute() has access to
all it needs. In all cases I've encountered that is not the case:
the event triggers something in the context where it is received
and processing it requires access to that context's data.
It's a problem for which I don't know a clean C++ solution.
depending on the exact type of thing you're talking about, isn't this
is place for closures, functors, etc. etc. ?
Yes, but

1. I find functor syntax extremely clumsy, involving the creation of
    a specific derived functor class (from a template class) for each
    one you need.

2. AFAIK (using the terminology of<http://www.newty.de/fpt/functor.html>,
    you can't have a TSpecificFunctor member in the event class and
    initialise it, it has to be a TSpecificFunctor*. Which in turn
    means that at the sender side you either have instances of all
    possibly required functor classes available and assign the
    TSpecificFunctor* in the event from one of them, or you have to
    use new() to allocate one. The former is extremely clumsy, and
    the latter shouldn't be done in a RT context.

What I'm missing in C++ is a built-in 'functor' type that can
simply be assigned from any object::method, with the user being
responsible for the existence of the object and for supplying the
right arguments at the time the functor is called.



boost::function<void(void)> serves this purpose for me in jass. To create and pass a functor that assigns a new auditor generator to the one in the engine, and then tells it to play i do for example:

write_blocking_command(assign(engine_.auditor_gen, p));
write_blocking_command(boost::bind(&engine::play_auditor, boost::ref(engine_))); assign() is just a utility template to make creating functors that do assignments easier.. boost::bind is used to make all passed functors 0-ary (e.g for binding member functions to their instance or binding arguments to the functor.. and write_blocking_command is just a utility function that disables the GUI until the acknowledgement from the engine has come back to the GUI,, The command ringbuffer is just a ringbuffer holding boost::fucntion<void(void)> objects..

typedef ringbuffer<boost::function<void(void)> > command_ringbuffer;

Examples from here: https://github.com/fps/jass/blob/master/main_window.h https://github.com/fps/jass/blob/master/assign.h https://github.com/fps/jass/blob/master/engine.h Regards, Flo



Ciao,


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