Hello:

Kingsly John wrote,
> On Wed, 13 Mar 2002, Rajesh wrote:
> 
>  |On Tue, Mar 12, 2002 at 10:11:23PM +0530, Sridhar M.A. wrote: |
>  |>that dri is not enabled. If I switch to a depth of 16, I see that
>  dri is on.

Some DRI drivers do have color depth limitations. Just be happy that the
driver at-least works. If you follow the DRI lists, you will realize how
pathetic the 3D situation is after the death of PI and VA Linux.

Thank goodness for NVidia and their excellent Linux support. They are
the "only" chipset makers with an eye on the Linux segment.

>  |>Unlike in earlier version X (3.3.6), I cannot use a depth of 32.

That does not matter. You will not get more colors by using 32bpp, IIRC,
the extra 8 bits is for the Alpha channel.

>  |AFAIK with i810 DRI with > dept 16 is not possible. On my home
>  machine |which is i810 at depth of 16 it works like a charm. I can
>  play Quake 3 too. 

>  |Same may be the case with G200 too.

In the case of the Matrox driver, I think that direct rendering is
directly dependent on the amount of VRAM that you have.
 
> It's dependent on the card/driver .. the NVIDIA drivers work at 24bpp 
> ..but 32bpp is not supported.
 
> I recently tried 16bpp(to eliminate monitor noise) and felt that the
> games looked a lot richer at 24bpp.

Games definitely look better at 24bpp. I have modelines for every
resolution with a very low refresh rate (60Hz). This allows me to use
24bpp without slowdowns. When i play games, i choose a lower refresh
rate.

On my ATI Rage128 (16MB), i get 30+ fps at 800x600@60 with 24bpp color
with UT.

-- Shanu

-- 
"I wouldn't recommend sex, drugs or insanity for everyone, but they've
always worked for me."
                -- Hunter S. Thompson

_______________________________________________
linux-india-help mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/linux-india-help

Reply via email to