Hello:

Sridhar M.A. wrote,
> On Wed, Mar 13, 2002 at 11:52:28AM +0530, Kingsly John wrote:
> > 
> > I recently tried 16bpp(to eliminate monitor noise) and felt that the
> > games looked a lot richer at 24bpp.
> > 

> That is understandable beacuse of the number of colours. I too would
> like to run at 24/32 bpp. But, 

> gl spectrum under xmms is slooow.

Use the Mesa "gears" demo (glxgears in Debian and FreeBSD).

> At 16bpp, it flies. Is it due to dri or due to reduced number of
> colours, I have to find out by disbaling dri and checking. In regular
> work, 16bpp should be more than sufficient.

For regular work, you _dont_ need DRI at all. DRI does not influence 2D
rendering in anyway. When it comes to games, it's a compromise b/w
playability and quality rendering.

-- Shanu

-- 
"I wouldn't recommend sex, drugs or insanity for everyone, but they've
always worked for me."
                -- Hunter S. Thompson

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