Hello.

Ryan Underwood wrote:
>They could be run against vmodem (in traditional BBS mode)
 > Yes, and documenting the ability to run
 > them remotely would be interesting.
 Take a look at http://forge.icequake.net/syncmods for an example of how
 to run them via my Synchronet patch.
I mean the documentation for dosemu.
Not that I myself is interested.

But there are many possibilities. For
example, the origins of that discussion
are coming from a question about telnetting
to a different COM ports of an already
running dosemu. This is not possible to
acomplish with vmodem at all, and that is
not documented.
 Oh, so your idea here, is to run a BBS software that answers the modem
 like the traditional style, and be able to telnet to the dosemu session,
 and dosemu "answers" the incoming telnet like it would answer a ring on
 the telephone?
That might be too much.
I don't know what was the background of
the original question, but I can think of
the following scenario:
- you telnet and start dosemu (control connection)
- you telnet another client to another TCP
port and that telnet client gets connected
to COM1
- you telnet another client - to COM2
- Within the first telnet (where dosemu was
started) you run the program that uses the
COM1 and/or COM2 (your BBS game) and your
other telnet clients are communicating with
it.
The idea is that if you need more than one
serial port to communicate, or if you need
only one but together with the control
connection, then vmodem is not enough.

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