From: Thierry Reding <[email protected]>

The Video Protection Region (VPR) found on NVIDIA Tegra chips is a
region of memory that is protected from CPU accesses. It is used to
decode and play back DRM protected content.

It is a standard reserved memory region that can exist in two forms:
static VPR where the base address and size are fixed (uses the "reg"
property to describe the memory) and a resizable VPR where only the
size is known upfront and the OS can allocate it wherever it can be
accomodated.

Reviewed-by: Rob Herring (Arm) <[email protected]>
Signed-off-by: Thierry Reding <[email protected]>
---
Changes in v2:
- add examples for fixed and resizable VPR
---
 .../nvidia,tegra-video-protection-region.yaml      | 76 ++++++++++++++++++++++
 1 file changed, 76 insertions(+)

diff --git 
a/Documentation/devicetree/bindings/reserved-memory/nvidia,tegra-video-protection-region.yaml
 
b/Documentation/devicetree/bindings/reserved-memory/nvidia,tegra-video-protection-region.yaml
new file mode 100644
index 000000000000..1c524bae9ce3
--- /dev/null
+++ 
b/Documentation/devicetree/bindings/reserved-memory/nvidia,tegra-video-protection-region.yaml
@@ -0,0 +1,76 @@
+# SPDX-License-Identifier: (GPL-2.0 OR BSD-2-Clause)
+%YAML 1.2
+---
+$id: 
http://devicetree.org/schemas/reserved-memory/nvidia,tegra-video-protection-region.yaml#
+$schema: http://devicetree.org/meta-schemas/core.yaml#
+
+title: NVIDIA Tegra Video Protection Region (VPR)
+
+maintainers:
+  - Thierry Reding <[email protected]>
+  - Jon Hunter <[email protected]>
+
+description: |
+  NVIDIA Tegra chips have long supported a mechanism to protect a single,
+  contiguous memory region from non-secure memory accesses. Typically this
+  region is used for decoding and playback of DRM protected content. Various
+  devices, such as the display controller and multimedia engines (video
+  decoder) can access this region in a secure way. Access from the CPU is
+  generally forbidden.
+
+  Two variants exist for VPR: one is fixed in both the base address and size,
+  while the other is resizable. Fixed VPR can be described by just a "reg"
+  property specifying the base address and size, whereas the resizable VPR
+  is defined by a size/alignment pair of properties. For resizable VPR the
+  memory is reusable by the rest of the system when it's unused for VPR and
+  therefore the "reusable" property must be specified along with it. For a
+  fixed VPR, the memory is permanently protected, and therefore it's not
+  reusable and must also be marked as "no-map" to prevent any (including
+  speculative) accesses to it.
+
+allOf:
+  - $ref: reserved-memory.yaml
+
+properties:
+  compatible:
+    const: nvidia,tegra-video-protection-region
+
+dependencies:
+  size: [alignment, reusable]
+  alignment: [size, reusable]
+  reusable: [alignment, size]
+
+  reg: [no-map]
+  no-map: [reg]
+
+unevaluatedProperties: false
+
+oneOf:
+  - required:
+      - compatible
+      - reg
+
+  - required:
+      - compatible
+      - size
+
+examples:
+  - |
+    /* resizable VPR */
+    protected {
+      compatible = "nvidia,tegra-video-protection-region";
+
+      size = <0x0 0x70000000>;
+      alignment = <0x0 0x100000>;
+      reusable;
+    };
+
+  - |
+    /* fixed VPR */
+    protected@2a8000000 {
+      compatible = "nvidia,tegra-video-protection-region";
+
+      /* fixed VPR */
+      reg = <0x2 0xa8000000 0x0 0x70000000>;
+      no-map;
+    };

-- 
2.54.0


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