FWIW, I got the "Inside the Commodore 64" book with all the innards exposed, 
just as the Public Library was chucking it out.  BASIC interpreter in 6502 
assembler - too bad I haven't really gotten into assembler ... ;)  I started 
learning MC68HC11 assembler at the Polytech in 1993, but there was so much 
going on that year it wasn't funny ...

At $2.00, it was a bargain.

Wesley Parish

On Sun, 03 Apr 2005 11:06, Jim Cheetham wrote:
> On Apr 2, 2005, at 7:01 PM, Robert Himmelmann wrote:
> > On the CeBIT last year they had an exhibition of old computers. There
> > was one, I think it was a Commodore C64, which had only BASIC as ui,
> > programming language. You had to use those old audio tapes for saving
> > your data. It is hard to think that someone wrote programs on such a
> > "computer". I wonder what people of my age will say in 30 years when
> > they see a box similar to the ones we are using in a museum.
>
> It's hard to think that someone like me actually wrote some very large
> programs in C64-Basic, and got paid for the "pleasure" :-)
>
> Data saved via the audio channel was uncompressed - there was a floppy
> disk drive available, but that was pretty slow too. Eventually some
> bright spark came up with a data compression routine that worked for
> the audio channel, and all of a sudden it was faster to use cassette
> tape than a floppy disk. Go figure :-)
>
> The C64 was generally programmed directly in machine code, for
> efficiency. BASIC was fine for non time-sensitive tasks, but games
> needed speed. And the C64 had separate chips for specialist tasks, like
> the SID sound chip and VIC-II for graphics (not to be confused with the
> Vic-20, another Commodore computer). The VIC chip handled graphics in
> units of "sprites" - you defined your graphic item, and gave it a path
> to move on, and then the CPU could forget about it, the VIC would keep
> it moving across the display. Compare that philosophy with current
> video cards competing on the strengths of their 3d processing gpu's :-)
> The SID chip produced multichannel sound, similar to MIDI stuff today,
> and some very talented musicians spent a lot of time on that platform.
>
> Have a squiz at Wikipedia http://en.wikipedia.org/wiki/Commodore_64
>
> -jim

-- 
Clinersterton beademung, with all of love - RIP James Blish
-----
Mau e ki, he aha te mea nui?
You ask, what is the most important thing?
Maku e ki, he tangata, he tangata, he tangata.
I reply, it is people, it is people, it is people.

Reply via email to