Boaz wrote:
The WR improved Gundam Mk-II's edge vastly during the re-entry
towards Jaburo; in the episode Mark-II is the only MS capable of
moving around escaping enemy fire and shoot down enemy MS as all
other MS is stuck with same position and facing same direction,
making every MS a sitting duck for attack.
Huh, Mk-II WR??? Are you talking about Z or Mk-II + Flying Armor? If
you are talking specificially about Flying Armor being able to fight
during re-entry then yes the Flying Armor concept is uniquely
advantagous for a few minutes.
If I'm AEUG seeing that result I'd commission a bunch of WR for my
Nemo unit as well as building the Zeta with WR mode.
Ok sure Nemo with Flying Armors makes sense. But if Zeta's WR mode
was decided just from that result then it's a stupid decision. How
many times have Zeta engaged in re-entry combat during its lifetime?
How many enemies did it shoot down in WR mode compared to MS mode?
More importantly is Zeta's WR mode more or less combat-capable than
Mk-II + FA? During re-entry, Z in WR mode "is stuck with same
position and facing same direction, making it a sitting duck for
attack." Whereas only the FA is in that stuck position and Mk-II can
manuver and shoot freely on top of the FA.
Anyway if AEUG monopolized the combat-during-re-entry trick, then
Titans doesn't have anything to worry about. All they have to do is
stay out of visual range for a few minutes. Low orbit is a critical
combat zone, atmosphere is a critical combat zone, in-between is
nowhere land, AEUG won't gain anything for scoring a few bonus pot
shots.
--
Dr. Core
--------------------------------------------------
The Gundam Mailing List MK-II [email protected]
Archives: http://www.gundam.com/gml
Help: Email [EMAIL PROTECTED] with this in
the BODY: help list