On Jun 27, 2006, at 12:08 AM, Dr. Core wrote:
Boaz wrote:
The WR improved Gundam Mk-II's edge vastly during the re-entry
towards Jaburo; in the episode Mark-II is the only MS capable of
moving around escaping enemy fire and shoot down enemy MS as all
other MS is stuck with same position and facing same direction,
making every MS a sitting duck for attack.
Huh, Mk-II WR??? Are you talking about Z or Mk-II + Flying Armor? If
you are talking specificially about Flying Armor being able to fight
during re-entry then yes the Flying Armor concept is uniquely
advantagous for a few minutes.
My bad. Yes we're now on the same page.
If I'm AEUG seeing that result I'd commission a bunch of WR for my
Nemo unit as well as building the Zeta with WR mode.
Ok sure Nemo with Flying Armors makes sense. But if Zeta's WR mode
was decided just from that result then it's a stupid decision. How
many times have Zeta engaged in re-entry combat during its lifetime?
How many enemies did it shoot down in WR mode compared to MS mode?
More importantly is Zeta's WR mode more or less combat-capable than
Mk-II + FA? During re-entry, Z in WR mode "is stuck with same
position and facing same direction, making it a sitting duck for
attack." Whereas only the FA is in that stuck position and Mk-II can
manuver and shoot freely on top of the FA.
When US designed the F-14 (IIRC) they thought they don't need the
machine gun anymore as they thought the battle will be long-range,
but the pilots insisted to keep the machine gun for "what-ifs". The
WR mode is probably the same thing... and for AEUG pilots is more
costly than machines, so they really wouldn't want to lost pilots on
re-entry.
The FA was very useful for Mk-ii to move around in the re-entry scene
so Mk-ii can move near the enemy MS, even "kite-cut" a MS's Ballute
system -- it's absolutely not struck. Core, go back and watch that
episode first.
And for Zeta hasn't been using its WR design successfully on re-
entry.... 1) it saved Quattro and Hyaku Shiki; 2) I'm happy the
nuclear weapons in our real world hasn't live up to their usage.
Anyway if AEUG monopolized the combat-during-re-entry trick, then
Titans doesn't have anything to worry about. All they have to do is
stay out of visual range for a few minutes. Low orbit is a critical
combat zone, atmosphere is a critical combat zone, in-between is
nowhere land, AEUG won't gain anything for scoring a few bonus pot
shots.
Again watch the ep first.
Boaz
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http://myturnaspace.blogspot.com
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