>>>>>>>>>>>>>>>>
I suspect, though, that there is concern about titles that, while they
haven't been brought over to the US yet, will be in the near future.
 
For instance, just to pick a title at random, if someone used a mod-chip to
play the Japanese version of Disgaea, they might not have purchased the
eventual localized NA release.  I don't know that this would directly affect
the console manufacturers so much (they still get their licensing money),
but it would have an impact on on the companies releasing localized games
(in this case, Atlus).  If enough people used a mod-chip to play an out of
region version of a game in one of the less popular genres, then it might
discourage the localization of that game.  And that would affect the console
makers' bottom line.
 
Despite the above comments, I don't personally have a problem with people
using the mod-chips to play games that aren't available in your own region. 
I'm merely putting together an argument as to why the console manufacturers
might care.  And I'm not aware of any games released to date where the
playing of such games has actually discouraged a localized version of a
game.
 
 
Junior
>>>>>>>>>>>>>>>

That is a good point for games that are likely to see a NA release.  Most
people I know who use mod chips use them to play games such as Char's
Counterattack for the PS that never would see the light of day here.
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