This thread seems to have stalled again without resolution :). Is there anything else left blocking this change? We've had our PS4 toolchain builds switched over to VS2013 since I reported back in October without any issues.
-Greg On 8 October 2014 at 18:35, Aaron Ballman <aa...@aaronballman.com> wrote: > On Wed, Oct 8, 2014 at 12:17 PM, Greg Bedwell <gregbedw...@gmail.com> > wrote: > > Hi, > > > > To follow up from Paul last week: > > > >> I'm expecting to have our internal builds switched over later this > >> week. Our investigations have shown no problems. > > > > We've now updated our internal builds from 2012.4 (cl.exe 17.0.61030) to > > 2013.3 (cl.exe 18.00.30723). Our automated testing over the weekend > hasn't > > shown any correctness issues so we plan to continue using it now.. > > > > From some of the stats I've collected it seems to be a worthwhile update. > > On my own machine, the time for a full rebuild from clean of ALL_BUILD > (LLVM > > & Clang, Release + asserts + debug info, not using ninja) has improved by > > 20%. Doing a like-for-like build of various benchmarks and games using > > clang built by VS2012 and VS2013, the clang build speed of a typical -O2 > -g > > build is somewhere between in the noise and 1% faster with VS2013. We've > > not yet observed any regressions in the speed of clang since upgrading. > > Great, thank you for the feedback! > > ~Aaron >
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