fwiw on Mac OS X we use libxml2 over in 
Plugins/SymbolVendor/MacOSX/SymbolVendorMacOSX.cpp.  That plugin's 
initialization is #ifdef __APPLE__ over in SystemInitializerFull.cpp; we don't 
have ifdef guard around the use of libxml2 in SymbolVendorMacOSX itself.


> On Mar 31, 2015, at 4:18 PM, Vince Harron <vi...@nethacker.com> wrote:
> 
> I really don't want LLDB to embed a copy of libxml2.  I think we should build 
> it externally and reference it from LLDB.  Systems with package managers can 
> get this trivially.  Windows can download and build all dependencies with one 
> script.
> 
> On Mar 31, 2015 2:10 PM, "Colin Riley" <co...@codeplay.com> wrote:
> I noticed that use in cmake also. FWIW, my primary LLDB platform is Windows, 
> which is why we were using TinyXML2 for ease of prototyping. If libxml2 works 
> on all the targets we will use it - I do worry about the usual issues you get 
> with windows prebuilts. So source may still be required. We'll look into it.
> 
> Colin
> 
> On 31/03/2015 20:45, Zachary Turner wrote:
>> There's already some stuff in the CMake to try to find libxml, but it's 
>> behind a Darwin specific branch in the CMake.  So I think what would need to 
>> happen is that we move this into a platform agnostic codepath, and then set 
>> a define like LLDB_HAVE_LIBXML2 in the code to a value that indicates 
>> whether it is present (search clang for CLANG_HAVE_LIBXML in *.* to see how 
>> this is done).  Then, in the code, we would need to put xml code behind a 
>> check for this define.
>> 
>> On Tue, Mar 31, 2015 at 10:02 AM Zachary Turner <ztur...@google.com> wrote:
>> A good rule of thumb for anything is that "Windows doesn't have it" and that 
>> holds true for libxml2 as well.  It appears that libxml2 does support 
>> Windows though (http://xmlsoft.org/downloads.html), it just isn't something 
>> that's there by default.  It would be nice if everyone were using the same 
>> thing, could we clone this repo in our own repo and then just build it 
>> ourselves as part of the build process.  The license looks very permissive, 
>> but IANAL.
>> 
>> On Tue, Mar 31, 2015 at 9:47 AM Greg Clayton <gclay...@apple.com> wrote:
>> 
>> > On Mar 31, 2015, at 3:35 AM, Aidan Dodds <ai...@codeplay.com> wrote:
>> >
>> > On 30/03/2015 18:38, Greg Clayton wrote:
>> > >
>> > > I know about the register numbering stuff and I would love to see 
>> > > support for the "$qXfer:features:" added to LLDB. The one thing this 
>> > > data doesn't contain is the register numbers for the ABI (DWARF register 
>> > > numbers (for debug info), compiler register numbers (for like 
>> > > .eh_frame)), but that info could be inferred from an ABI plugin that we 
>> > > could infer from the "osabi" of "GNU/Linux" in the target.xml:
>> >
>> > >
>> > > So please do submit patches that implement this and we will be happy to 
>> > > approve them.
>> >
>> > I am currently prototyping $qXfer:features support in LLDB with an aim to 
>> > upstream it. It will require an XML parser, so I wanted to have a 
>> > discussion about adding one to LLDB.
>> 
>> Most unix variants have libxml2 that is available. I am not sure on windows 
>> though. I have CC'ed Zachary to get some input on windows XML (in case LLVM 
>> doesn't already have some support for this).
>> 
>> > I have been using TinyXML2 in my prototype, which is open sourced under 
>> > the ZLib license. Is there any policy in LLDB for handling external 
>> > library dependencies?
>> > Would there be objections to TinyXML2 making its way into the LLDB code 
>> > base as an external? Writing a new XML parser from scratch in LLDB isn't 
>> > ideal.
>> 
>> It would be great to stick with stuff that everyone has installed and 
>> hopefully that is libxml2. Windows is the biggest question. I am also not 
>> sure if llvm or clang has any XML support, but we should first look to see 
>> if llvm has XML support and if not, then look for alternatives. We 
>> definitely do not want to write our own.
>> >
>> > I would still like to have a discussion about adding a plugin architecture 
>> > to gdb-remote making it easier to handle packets outwith the LLDB based 
>> > servers. The code in gdb-remote that sends and handles packets is 
>> > scattered over one or two huge classes, it would be beneficial to start 
>> > looking at breaking this up and modularizing it. At least for the packets 
>> > which are not supported by lldb's own RSP producers.
>> 
>> I say just build all and any support it into GDBRemoteCommunicationClient 
>> and GDBRemoteCommunicationServer. I don't see the need to break it up.
>> 
>> Greg Clayton
>> 
>> 
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