But which is a worse dependency when we want to parse gdbserver’s xml
files – add a dependency to libxml2, or force python?
*From:* Zachary Turner [mailto:ztur...@google.com]
*Sent:* Wednesday, April 01, 2015 10:37 AM
*To:* Ted Woodward; Vince Harron
*Cc:* lldb-dev@cs.uiuc.edu
*Subject:* Re: [lldb-dev] Increasing support for other gdbservers
You mean write python code to do xml parsing? I've done some work lately
to separate python from the rest of the codebase so that in theory it can
be replaced with an interpreter for a different language. Plus there's
already LLDB_DISABLE_PYTHON, and since the functionality that the xml
parser is needed for is not logically tied to the python interpreter, it
would be a shame to make them physically tied.
Plus clang already uses libxml2 so it makes some sense to remain
consistent
On Wed, Apr 1, 2015 at 8:29 AM Ted Woodward <ted.woodw...@codeaurora.org>
wrote:
Since you mentioned Python…a thought came to mind. Python includes several
XML parsers. I use minidom to parse the TLB and Pagetable XML files that
the Hexagon Simulator produces and Hexagon GDB consumes. If we’re going to
require a dependency, why not one that we already use, and use a Python XML
parser?
*From:* lldb-dev-boun...@cs.uiuc.edu [mailto:lldb-dev-boun...@cs.uiuc.edu]
*On Behalf Of *Vince Harron
*Sent:* Wednesday, April 01, 2015 2:46 AM
*To:* Zachary Turner
*Cc:* lldb-dev@cs.uiuc.edu
*Subject:* Re: [lldb-dev] Increasing support for other gdbservers
I think I get it. Objection withdrawn.
On Wed, Apr 1, 2015 at 12:44 AM, Vince Harron <vi...@nethacker.com> wrote:
This is a pretty cool feature for people who want to use lldb on windows
against gdbserver
On Tue, Mar 31, 2015 at 5:57 PM, Zachary Turner <ztur...@google.com>
wrote:
I think uses of it would only need to be guarded if we plan to use it in
generic code. So yea, if all the code that uses it goes into a file that
isn't compiled on windows anyway, then the problem becomes very simple
On Tue, Mar 31, 2015 at 5:41 PM Jason Molenda <jmole...@apple.com> wrote:
fwiw on Mac OS X we use libxml2 over in
Plugins/SymbolVendor/MacOSX/SymbolVendorMacOSX.cpp. That plugin's
initialization is #ifdef __APPLE__ over in SystemInitializerFull.cpp; we
don't have ifdef guard around the use of libxml2 in SymbolVendorMacOSX
itself.
On Mar 31, 2015, at 4:18 PM, Vince Harron <vi...@nethacker.com> wrote:
I really don't want LLDB to embed a copy of libxml2. I think we should
build it externally and reference it from LLDB. Systems with package
managers can get this trivially. Windows can download and build all
dependencies with one script.
On Mar 31, 2015 2:10 PM, "Colin Riley" <co...@codeplay.com> wrote:
I noticed that use in cmake also. FWIW, my primary LLDB platform is
Windows, which is why we were using TinyXML2 for ease of prototyping. If
libxml2 works on all the targets we will use it - I do worry about the
usual issues you get with windows prebuilts. So source may still be
required. We'll look into it.
Colin
On 31/03/2015 20:45, Zachary Turner wrote:
There's already some stuff in the CMake to try to find libxml, but it's
behind a Darwin specific branch in the CMake. So I think what would need
to happen is that we move this into a platform agnostic codepath, and then
set a define like LLDB_HAVE_LIBXML2 in the code to a value that indicates
whether it is present (search clang for CLANG_HAVE_LIBXML in *.* to see how
this is done). Then, in the code, we would need to put xml code behind a
check for this define.
On Tue, Mar 31, 2015 at 10:02 AM Zachary Turner <ztur...@google.com>
wrote:
A good rule of thumb for anything is that "Windows doesn't have it" and
that holds true for libxml2 as well. It appears that libxml2 does support
Windows though (http://xmlsoft.org/downloads.html), it just isn't
something that's there by default. It would be nice if everyone were using
the same thing, could we clone this repo in our own repo and then just
build it ourselves as part of the build process. The license looks very
permissive, but IANAL.
On Tue, Mar 31, 2015 at 9:47 AM Greg Clayton <gclay...@apple.com>
wrote:
On Mar 31, 2015, at 3:35 AM, Aidan Dodds <ai...@codeplay.com> wrote:
On 30/03/2015 18:38, Greg Clayton wrote:
I know about the register numbering stuff and I would love to see
support for the "$qXfer:features:" added to LLDB. The one thing this data
doesn't contain is the register numbers for the ABI (DWARF register numbers
(for debug info), compiler register numbers (for like .eh_frame)), but that
info could be inferred from an ABI plugin that we could infer from the
"osabi" of "GNU/Linux" in the target.xml:
So please do submit patches that implement this and we will be
happy to approve them.
I am currently prototyping $qXfer:features support in LLDB with an
aim to upstream it. It will require an XML parser, so I wanted to have a
discussion about adding one to LLDB.
Most unix variants have libxml2 that is available. I am not sure on
windows though. I have CC'ed Zachary to get some input on windows XML (in
case LLVM doesn't already have some support for this).
I have been using TinyXML2 in my prototype, which is open sourced
under the ZLib license. Is there any policy in LLDB for handling external
library dependencies?
Would there be objections to TinyXML2 making its way into the LLDB
code base as an external? Writing a new XML parser from scratch in LLDB
isn't ideal.
It would be great to stick with stuff that everyone has installed and
hopefully that is libxml2. Windows is the biggest question. I am also not
sure if llvm or clang has any XML support, but we should first look to see
if llvm has XML support and if not, then look for alternatives. We
definitely do not want to write our own.
I would still like to have a discussion about adding a plugin
architecture to gdb-remote making it easier to handle packets outwith the
LLDB based servers. The code in gdb-remote that sends and handles packets
is scattered over one or two huge classes, it would be beneficial to start
looking at breaking this up and modularizing it. At least for the packets
which are not supported by lldb's own RSP producers.
I say just build all and any support it into
GDBRemoteCommunicationClient and GDBRemoteCommunicationServer. I don't see
the need to break it up.
Greg Clayton
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