On 04/23/2014 04:48 AM, Tres Finocchiaro wrote:
> Ok, so I've downloaded and compiled stk on OSX which compiled just fine.
>
> There seems to be no install option I can find and all I seem to get
> is libstk.a.
>
> So Toby, is this normal or should I have a shared object when its
> done?  You do something like this for the Windows build, right?
>
> I'm pretty sure I know where to put the binaries for stk once they're
> build, but I'm not sure the best place to put the source so that CMake
> knows about it and configures with STK Mallets support.
>
> Any help is appreciated! :)
>

Cmake doesn't need to see the source... it just needs to see the header
files. On Linux these are usually in /usr/include or /usr/local/include
- these are standard locations for header files. I assume there's
something similar on OSX, although the pathnames may be different...

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