Alright. Made some changes and removed all answered questions.

As far as the waveform selector... I'm not sure what I need to remove and
add.
I apologize for my incompetence. This is a learning experience for me, but
after this I will probably be able to help a lot more as far as code goes.


On Wed, Sep 3, 2014 at 6:17 PM, Ian Sannar <ian.san...@gmail.com> wrote:

> Alright, thanks. I am relearning C++ so I will have some sort of
> knowledge, but because LMMS has gone quite far already there's a lot of
> LMMS-specific jargon I will have to ask you about.
>
> AutomatableButtonGroup. Okay.
>
>
> On Wed, Sep 3, 2014 at 12:42 PM, Vesa <dii....@nbl.fi> wrote:
>
>> On 09/03/2014 08:34 PM, Ian Sannar wrote:
>> > Well. Updated the .h as much as I could with my limited C++ knowledge.
>> > Vesa (or somebody else who knows what they're doing) could you check
>> > this out for me?
>> > https://github.com/cubician/Karnex/blob/master/Karnex.h
>> > Thanks.
>>
>> //What does this do?
>>
>> It's a macro from Qt. It enables the use of signals & slots.
>>
>> //I'm assuming only the skeleton is defined in the .h?
>>
>> If your method is empty, like the destructor usually is, you can usually
>> also implement it in the header. But there's no harm in only having the
>> definition of everything in the header, and leaving the implementation
>> for the .cpp.
>>
>> //Is this just for BitInvader or is it something I would need to include
>> for Karnex?
>>
>> Anything that isn't virtual, is not required. Inherited, overridden
>> methods are always virtual in C++.
>>
>> //Semicolons are required to terminate class definitions in C++?
>>
>> Yes.
>>
>> Note also that for each knob (and other GUI element), you'll need a
>> corresponding Model in the Instrument class. So eg. for knob *
>> m_fmGainKnob you should have FloatModel m_fmGain (or m_fmGainModel if
>> you want to be fancy).
>>
>> In the InstrumentView class, you can remove those GUI elements from
>> BitInvader if you don't need them. Also if you want to use buttons for a
>> waveform selector, you shouldn't use signals & slots for them - you can
>> just use an AutomatableButtonGroup - see other instruments that have
>> waveform selectors to see how that is done, eg. TripleOsc.
>>
>>
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>
>
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