Guys, that version of Growl2 I sent is an old one. I'm going to try and
find the latest version... I put it somewhere... xD
On Thu, Sep 4, 2014 at 9:22 PM, Vesa <dii....@nbl.fi> wrote:
> On 09/04/2014 08:29 PM, Ian Sannar wrote:
>
> Vesa, could you take another look at what I've got so far?
> I made some changes to the .cpp also.
>
>
> //What model would I use for a button? BooleanModel? ...wait, boolean
> objects are C#... so IntModel?
>
> BoolModels are for leds and buttons that have a clear on/off state.
>
> For an automatableButtonGroup which has several states, you'll want an
> IntModel.
>
> //Which of these headers NEED to be included? //Some of them are
> included in Karnex.h. If I recall correctly, including a .h file sticks its
> contents at the top. //Does that mean that I wouldn't have to include
> knob.h or other headers that are included in Karnex.h?
>
> Yep, they're just plain text replacements. And yes they're recursive, if
> you include something in .h you don't need to include it again in .cpp
>
> You might want to include lmms_math.h and lmms_constants.h, as you'll be
> needing pi - lmms_constants has F_PI defined for your convenience, as well
> as a couple other pi-based constants. lmms_math gets you some convenience
> math functions.
>
> If you're doing wavetable lookup, you might also want to include
> interpolation.h for interpolating the wavetable. There's linear, cosine,
> lagrange, cubic... all kinds of interpolation algos available.
>
>
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