Here's the latest version of Growl2, which Karnex is being modeled after.
https://drive.google.com/file/d/0ByeSWzzih0ymazJiLTR0Rk9JUU0/edit?usp=sharing
On Fri, Sep 5, 2014 at 7:22 AM, Ian Sannar <ian.san...@gmail.com> wrote:
> Guys, that version of Growl2 I sent is an old one. I'm going to try and
> find the latest version... I put it somewhere... xD
>
>
> On Thu, Sep 4, 2014 at 9:22 PM, Vesa <dii....@nbl.fi> wrote:
>
>> On 09/04/2014 08:29 PM, Ian Sannar wrote:
>>
>> Vesa, could you take another look at what I've got so far?
>> I made some changes to the .cpp also.
>>
>>
>> //What model would I use for a button? BooleanModel? ...wait, boolean
>> objects are C#... so IntModel?
>>
>> BoolModels are for leds and buttons that have a clear on/off state.
>>
>> For an automatableButtonGroup which has several states, you'll want an
>> IntModel.
>>
>> //Which of these headers NEED to be included? //Some of them are
>> included in Karnex.h. If I recall correctly, including a .h file sticks its
>> contents at the top. //Does that mean that I wouldn't have to include
>> knob.h or other headers that are included in Karnex.h?
>>
>> Yep, they're just plain text replacements. And yes they're recursive, if
>> you include something in .h you don't need to include it again in .cpp
>>
>> You might want to include lmms_math.h and lmms_constants.h, as you'll be
>> needing pi - lmms_constants has F_PI defined for your convenience, as well
>> as a couple other pi-based constants. lmms_math gets you some convenience
>> math functions.
>>
>> If you're doing wavetable lookup, you might also want to include
>> interpolation.h for interpolating the wavetable. There's linear, cosine,
>> lagrange, cubic... all kinds of interpolation algos available.
>>
>>
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>
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