> talking bass, vocoder, etc...).

Vocoder is working with stable-1.0 and higher through our FX plugins, but
it's usage needs usability improvements.  Currently, you need to do a
LEFT/RIGHT pan setup with two sends to a single channel to get it working
through the mixer.  The wiki has more details.

One thing that I noticed is that on our community it's somewhat difficult
> to find mainstream typical EDM songs (PsyTrance, House, Dubstep, Trance,
> etc..) with their respective typical patterns (Bass drops, Wobble Bass,


As I'm sure you know, "bass drops" and "wobbles"  are quite complicated in
nature and the examples of people doing these on YouTube with LMMS are very
basic and don't sound all that good.  I'm also weary of the necessity of
these things over classic synthesis and sampling tutorials.

... but even in the case of a vocoder, sample projects for our users won't
help because we don't bundle the vocal samples with our project files.

It would be great if we could show on our demos to aspiring producers that
> we can make everything that is done on the big DAWs.


This claim isn't entirely accurate, but we're getting there.  Some of our
best composers are still switching back to commercial DAWs to finalize
parts of their songs.  It's like making a nice logo with Inkscape and then
installing Photoshop to touch a few things up... :)

We could make a competition for demo songs and the 5-10 highest voted ones
> will become the new demos shipped with lmms.


... If they want it released... and if we want to bundle all of their
samples and plugins (assuming they don't use all native plugins).


> The winner will be interviewed about the creation of his song and his
> thoughts on lmms in general, he should tell about lmms' most wanted
> features from his pro user perspective.


I think we all want to see this, but "interview" is a lot of work.  Someone
needs to do this stuff and just from observing the amount of time Uros sunk
into the 1.1 promo video, this will quickly turn into a large time
consuming project.

Imo the activity on either facebook or forum, does not in any way, reflect the
> size of the user-base of lmms.


This is just a fundamental problem with Facebook with creative projects.
We can certainly share more community tracks but we have to be careful not
to show favoritism.

Also, creative projects in general are subject to a lot of opinion... If
you have recommendations for improving interaction, please let us know.
We're always happy to increase engagement or get help with some of the
social media stuff from responsible interested parties.

The enourmous dl weekly, that is also in sharp contrast to the meager
> community,n that exists.


We sell the paint and the canvas for people to draw on.  Artists,
especially musicians don't always collaborate well over the internet.  KVR
seems to do this well, but IIRC we only have a few active members that
cross over into the KVR community.



> Blender though is not just a community of open source contributors, its
> also a formal foundation.



Jonathan, you can say that until you are blue in the face and you've been
saying this for years (No exaggeration).  If you or someone else wants to
form, do it.  This isn't a small feat.  Stating "hey we should form" over
and over doesn't get us any closer.

- tres.finocchi...@gmail.com

On Thu, Jan 15, 2015 at 8:32 AM, Tres Finocchiaro <
tres.finocchi...@gmail.com> wrote:

> BTW, I just listened again to Best of LMMS vol. 1 and noticed that we have
>> a lot of awesome examples there, if we could at least ship some projects
>> from it would already be a great improvement.
>
>
> Well, this assumes a few things...
>
>
>    1. Landing a "Best Of" track doesn't mean the author wants to have his
>    work shared in source form.
>    2. "Best Of" tracks often use plugins which don't ship with LMMS (and
>    we have no sample or plugin bundling support).
>
>
> But what you are describing isn't something new... The team that ran "Best
> Of Linux" is starting a new competition soon and we'll have our second
> album and with that more content to showcase our software.
>
> maybe we could investigate how we could make the lmms ecosystem flourish
>> in a way that we can make the software have more support and more
>> relationship with good music producers?
>
>
> I agree we need a good ecosystem, but I also think we need to fix the
> software too (which coders like you are helping so tremendously with)....
> Good music producers will use our software when our software is good for
> music production.  If people want to know the best producers, that album is
> a good way to start.  Our soundcloud feed
> <https://lmms.io/community/#soundcloud> is a good place too.  Simply find
> one of the "Best Of" artists on SoundCloud and start listening to their
> followers and likes.
>
> So in principal I agree, but I also think what you are describing is a
> natural progression... And also important to identify is that we need
> someone to run with this stuff.  The "Best Of" album is a lot of work and
> the team that does that are also active on our Bug Tracker, Facebook, G+,
> SoundCloud, lmms-devel mailing list.  We need some dedicated long-term
> people that are interested in promoting the software (and not necessarily
> themselves).
>
> Also I'd like to add that if you look back a year, we've come a long way
> already in terms of public image and musician resources, not to mention the
> hundreds of bugs we've fixed and improved quality control we've put over
> the coding and releasing process. :)
>
> -Tres
>
>
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