@Phil... I took the time to respond to some of your points. :)
> I think you're putting the cart before the horse a bit: you're looking at
> the the current state of Blender but overlooking how it got there. [...] So
> they've gone from being a fringe project to becoming more established and
> visible
> with a virtuous cycle where the improved product attracts more
> users/developers/funding
> which continues to improve the product attracting more users... My sense
> is that LMMS is in the early stages of this, but on the right track.
I think this is the best illustrative paragraph I've read in this
discussion. :)
1) Plentiful *simple* example tracks:... If LMMS shipped with the
> coolest/best tracks that has ever existed, lazy content creators would
> use them into the ground rendering them not so special in no time... so
> where's the value?
Agreed. The biggest value today (for example with unfa-Static) is that it
really test the limitations of the software. It is a performance testing
tool. This is what I considered the benchmark for getting Apple support to
the masses. It probably has much less value to the users, and we'd be
happy to re-evaluate those, but the sample/presets and tracks have taken a
back seat to the fundamental usability issues, so some of them have become
stale and broken.
With stable-1.2 we'll likely be introducing a warning dialog for older
projects, so in some ways we're actively forcing ourselves to do some
housekeeping. :)
3) Video tutorials
We're open to submissions. We have a dedicated channel, we just need
people to submit content. Consider this an open invitation.
2) Documentation
Wiki links should auto-redirect. If they don't, filling a bug at
github.com/lmms/lmms.io is the best way to get them fixed. We have a
pretty strong team of wiki submitters, so we're in pretty good shape here.
4) the ability to search through presets and samples to find things quickly
> becomes an issue.
Recursive search is working in stable-1.2. Still needs improvements, but
we've already taken steps to improve this.
5) needing freely usable content for video playback demos and in YouTube
> videos
We plainly need help and more quality control with our samples library. In
addition, I'd like to see 1. CC0 Soundfonts, 2. GPL2 VSTs (are they
possible?) 3. CC0 Giga files, 4. CC0 Pat files. (etc, etc)
6) A bit of background behind why some things are the way they are would be
> helpful
Reading the non-free LMMS book really helped me with this problem. This is
a pretty tall wish though that gets less and less likely with time. I'm
not sure this is something we can tackle ourselves, but rather with the
help of very knowledgeable /educated composers...
- tres.finocchi...@gmail.com
On Fri, Jan 16, 2015 at 2:33 AM, Amadeus Folego <amadeusfol...@gmail.com>
wrote:
> Hi Phil, thanks for the detailed response, greatly appreciated!
>
> On Thu, Jan 15, 2015 at 11:28:36PM -0500, Phil (list) wrote:
> > ...
> > The real value of those projects is not the
> > finished work, but rather using the projects to help figure out where
> > the tool is limited and address workflow issues which results in
> > improvements in Blender itself.
> > ...
>
> I totally agree with this statement, actually I wanted to pass this
> message on the beginning of this thread, but it seems that I've failed.
>
> Dicovering what blocks people from using LMMS as a fundamental tool in
> their workflow would be something great.
>
> For example: suppose you ask producer John Doe, which has produced
> songs for a specific genre to try to do it on LMMS.
>
> Sometime he'll be stuck and won't be able to reproduce a
> pattern/effect/sound that would be easy on other DAW. Tres already
> pointed out that this is the case a lot of times.
>
> If we create and grow a base of knowledge of these general
> usability/feature/performance issues we could focus on improving LMMS on a
> greater qualitative level.
>
> Of course, I am probably being more ambitious than I should for our
> current moment: not crashing the software randomly and similar critical
> issues should be our focus instead.
>
> But we can aspire more, right? :-)
>
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