Am 13.04.2013 02:16, schrieb Alex Stone:
> I'm going to add a bit here.
> 
> Why do we have input busses? It seems an extra layer of setup that we could
> remove and not suffer any real loss.
> If tracks were capable of accepting external ports [...]

Yeah, fully agree here. How about removing Input and Output tracks, and
letting Wave- and Group tracks receive and send audio directly to
"physical" or "jack" ports?

This would greatly help newbies. And the power users can just use Group
tracks instead of Input/Output tracks, no functionality gets lost.



> Count me in for removing synth tracks, and introduce those synths as
> "plugins" to midi tracks, where the plugin audio output is automatically
> created "behind the scenes", and those plugin audio ports appear instead as
> port options
> , for audio and group track inputs.
> 
> 
> I think the above would simplify the workflow quite a bit.

this!

greetings
flo

> 
> Alex.
> 
> 
> On 13 April 2013 01:34, Tim E. Real <[email protected]> wrote:
> 
>> On April 13, 2013 07:54:13 AM Geoff Beasley wrote:
>>> On 04/13/2013 07:41 AM, Florian Jung wrote:
>>>> Frankly, i don't like the idea
>>>> of synth tracks anyway. Synthes should be the same as MIDI output
>>>> devices. And not the Synth track, but rather the MIDI track(s) which
>> are
>>>> using that synth output shall offer these controllers.
>>>
>>> i was wondering what had become of you Flo - good to see you back! ;)
>>>
>>> yeah, this gets back to my general dislike of "everything is a track"
>>> structure or MusE. I agree that Synths just don't need a track at all -
>>> neither do inputs or outputs inho. but there you go.
>>>
>>> make better use of the mixer I say. synths should just go there,and
>>> inputs and outputs - not on the timeline.
>>>
>>> 2c
>>>
>>> g
>>>
>>
>> Yeah I have to admit, I did pose the very same question to the list
>>  recently "why do we have synth tracks?".
>>
>> (I tend to disagree about no parts on the Input and Output tracks though.
>> I would enjoy parts on them so automation could be easily grouped and
>>  moved around.)
>>
>> Synths are technically both midi devices and audio tracks
>>  ( that is they inherit BOTH classes).
>> But if we're not drawing any notes or parts on those synth tracks,
>>  well it kind of begs the question why bother having the tracks.
>> Don't forget it was probably easier for the original dev to do it this way
>>  due to the midi editor graphs and lack of unified audio+midi controllers.
>> Well at least we can hide synths from view for now.
>> Operating their audio controllers from a midi editor involves more
>>  stuff related to the unified controllers, or instead presenting both
>>  audio and midi controllers to the user there.
>> Actually now this wanders into some territory I'm covering in my local
>>  audio controllers branch - I mentioned being able to assign the
>>  midi graphs to the audio controllers. Although this is not quite the
>>  answer we want here as it still doesn't actually present audio graphs
>>  to the user.
>>
>> One problem is that if we allow audio controllers inside parts, then we
>>  need some kind of part editor to open the parts and show the automation.
>> Because it's difficult to allow the user to draw points /inside/ the parts
>>  directly on an audio track (consider overlapping parts headaches,
>>  and selected parts are solid black etc).
>>
>> Consider group tracks: They are not midi so opening any proposed
>>  Group track 'parts' in the midi editor makes no sense.
>> Nor are they Wave tracks, so adding audio controller graphs to the
>>  Wave Editor would be welcome but make no sense here either.
>> Perhaps a new separate 'automation' graph editor. Make it embeddable
>>  so that we can re-use it inside both the Midi Editor and the Wave Editor !
>>
>> (Strangely enough, related to Geoff's question about Groups in another
>>  thread, I propose that Group tracks might be able to handle midi as well.
>> Imagine. Maybe Midi Group tracks? Not saying it'd be easy but still...)
>>
>> Wow, there's so much material to cover here, so many angles, overlapping
>>  points and ideas, gives-and-takes.
>> I could go on for pages but it gets too long so I'll cut it short for now.
>>
>> Tim.
>>
>>
>>
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> 
> 
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