On June 2, 2013 11:55:12 PM Florian Jung wrote:
> Hi
> 
> I found out that the wave editor offers various ways of manipulating
> audio data, such as fade-in, fade-out, copy'n'paste, normalize etc.

Surprise, yep I just warned you in another post.

> However, I was not able to get this actually working. I selected some
> portions of audio, clicked the menu entry for "fade out", then a dialog
> told me that MusE was recalculating the peakfile. But there was no
> result. The wave just did not change.
> 
> Is that normal? Am i doing something wrong?

(I'll assume you're not doing anything complicated like using clones
 or using two wave parts sharing the same file. Simple tests for now.)

Hm, odd, one other user reported the same thing a while ago
 and RJ and I tried it and it worked. It works here now.

If the file in question is read-only (like say in /usr/share/sounds), 
 what's supposed to happen is a dialog will ask to Copy On Write.
 
Otherwise normally, as shown by your peak recalc message coming up,
 it's supposed to apply the function and that's it, display should update -
 if not try scrolling for update.

And it won't edit FLAC or OGG files.

Can you tell me more? 
Name/size of file, or other important info about project?

> 
> 
> And, another thing: do we really need this functionality? IMHO, fade-in,
> -out and mute is unneeded because we can do this with wave controllers.
> 
> normalizing, there might be a use for that.
> 
> But frankly, MusE is not the right tool for editing audio, never was
> intended to be and probably never will be.

Strongly disagree. 

MusE is an integrated Music Editor. 
Basic, if not advanced, wave editing functions are required. 
I use them all the time.
The problem with controllers is the the information can be lost
 or modified, perhaps accidentally. 
Modifying the wave file makes it permanent. I want that.
Then you can also transport that wave file elsewhere.
Nobody wants to *have* to open another editor to do work, 
 
 but if so desired...

> We might want to integrate with an external editor like audacity for
> actual destructive audio operations?

...Hello? "Edit -> Edit in External Editor".
By default it is set to open 'sweep', a fine wave editor.
I thought you knew about that.

> I'm asking because my audio stream changes make it hard for me to do
> operations on "a file". There is no file any more. There's just the
> result of the stretcher, and one can hardly manipulate that.

That's why I asked in the other post whether these other usages would 
 still work. Which I imagine you've responded to by now...

Tim.

> 
> Greetings
> flo
> 


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