Am 03.06.2013 01:19, schrieb Tim E. Real: > Can you tell me more? > Name/size of file, or other important info about project?
400MB wave file, /home/flo/hugetest.wav, no more info. It was just an empty project with that test file imported. > MusE is an integrated Music Editor. > Basic, if not advanced, wave editing functions are required. > I use them all the time. hm. Could you please give me a list of audio editing capabilities MusE currently offers? I'll need to find a way to do this with the audiostreams. I guess I will go with the editors displaying the *original* file, not processed by Rubberband, but instead "naively" stretched. If you increase tempo, and you would play what is displayed, this would increase pitch as well. > The problem with controllers is the the information can be lost > or modified, perhaps accidentally. > Modifying the wave file makes it permanent. I want that. > Then you can also transport that wave file elsewhere. who would want that if he has MusE ;)? > ...Hello? "Edit -> Edit in External Editor". > I thought you knew about that. i know; i was just wondering whether we might want to use solely that external editor for editing. please give me this list of audio editing capabilities, i'll need to think over that. Greetings flo ------------------------------------------------------------------------------ Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 _______________________________________________ Lmuse-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmuse-developer
