Good morning Florian, 2013/7/2 Florian Jung <[email protected]>: > Hi guys! > > good news for you: My AudioStream changes do now actually work! > > There's still lots of work to do, occasional segfaults, audio glitches > due to seeking bugs, and a HUGE lot of integration with the rest of > MusE. But basically, the hard part is done :) > > Try it out: > > git checkout audiostreams > maybe git pull > > ensure that LibRubberBand is installed and used by cmake > build, start > > then create an audio track > import a wave file > (do not move the created part! moving is not fully implemented yet, as > noted above) > > tinker with the tempo map, then play the song. > > While you are not yet able to set a wave-file-internal tempo map, you > see and hear how the audio is stretched. Pretty good quality, as i > think, even if you go for pretty extreme ratios (50% or 200% of original > speed) > > > > > By the way: > > it already supports (should support, not tested yet) sampling rate > conversion-only (for people who don't want rubberband for any weird > reason), and i've planned that it will do "naive" stretching (i.e. > modify both tempo and pitch). That might create funny effects :) > > Don't get too excited however, there are lots of infrastructural changes > needed to get this into master. > > But it will come. And it will be great :)
Sounds awesome! I'll check out the repo when I get home! Regards, Robert ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Lmuse-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmuse-developer
