Good morning Florian,

2013/7/2 Florian Jung <[email protected]>:
> Hi guys!
>
> good news for you: My AudioStream changes do now actually work!
>
> There's still lots of work to do, occasional segfaults, audio glitches
> due to seeking bugs, and a HUGE lot of integration with the rest of
> MusE. But basically, the hard part is done :)
>
> Try it out:
>
> git checkout audiostreams
> maybe git pull
>
> ensure that LibRubberBand is installed and used by cmake
> build, start
>
> then create an audio track
> import a wave file
> (do not move the created part! moving is not fully implemented yet, as
> noted above)
>
> tinker with the tempo map, then play the song.
>
> While you are not yet able to set a wave-file-internal tempo map, you
> see and hear how the audio is stretched. Pretty good quality, as i
> think, even if you go for pretty extreme ratios (50% or 200% of original
> speed)
>
>
>
>
> By the way:
>
> it already supports (should support, not tested yet) sampling rate
> conversion-only (for people who don't want rubberband for any weird
> reason), and i've planned that it will do "naive" stretching (i.e.
> modify both tempo and pitch). That might create funny effects :)
>
> Don't get too excited however, there are lots of infrastructural changes
> needed to get this into master.
>
> But it will come. And it will be great :)

Sounds awesome! I'll check out the repo when I get home!

Regards,
Robert

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