Hi guys! good news for you: My AudioStream changes do now actually work!
There's still lots of work to do, occasional segfaults, audio glitches due to seeking bugs, and a HUGE lot of integration with the rest of MusE. But basically, the hard part is done :) Try it out: git checkout audiostreams maybe git pull ensure that LibRubberBand is installed and used by cmake build, start then create an audio track import a wave file (do not move the created part! moving is not fully implemented yet, as noted above) tinker with the tempo map, then play the song. While you are not yet able to set a wave-file-internal tempo map, you see and hear how the audio is stretched. Pretty good quality, as i think, even if you go for pretty extreme ratios (50% or 200% of original speed) By the way: it already supports (should support, not tested yet) sampling rate conversion-only (for people who don't want rubberband for any weird reason), and i've planned that it will do "naive" stretching (i.e. modify both tempo and pitch). That might create funny effects :) Don't get too excited however, there are lots of infrastructural changes needed to get this into master. But it will come. And it will be great :) Greetings, flo ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Lmuse-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmuse-developer
