Hi Florian, 2013/7/2 Robert Jonsson <[email protected]>: > Good morning Florian, > > 2013/7/2 Florian Jung <[email protected]>: >> Hi guys! >> >> good news for you: My AudioStream changes do now actually work! >> >> There's still lots of work to do, occasional segfaults, audio glitches >> due to seeking bugs, and a HUGE lot of integration with the rest of >> MusE. But basically, the hard part is done :) >> >> Try it out: >> >> git checkout audiostreams >> maybe git pull
Didn't manage to get the code this way, not sure what I'm missing.. There was an option to download a zip file of the branch which worked fine. >> >> ensure that LibRubberBand is installed and used by cmake >> build, start >> >> then create an audio track >> import a wave file >> (do not move the created part! moving is not fully implemented yet, as >> noted above) >> >> tinker with the tempo map, then play the song. >> >> While you are not yet able to set a wave-file-internal tempo map, you >> see and hear how the audio is stretched. Pretty good quality, as i >> think, even if you go for pretty extreme ratios (50% or 200% of original >> speed) Got it working, got it to crash too :) Fun to manipulate the tempo map! Does take quite a bit of cpu on this old laptop though. Also, I'm hearing artifacts in the audio, I hope that can be improved or just a problem for me, it doesn't sound that usable yet. Great work nevertheless! Regards, Robert >> >> >> >> >> By the way: >> >> it already supports (should support, not tested yet) sampling rate >> conversion-only (for people who don't want rubberband for any weird >> reason), and i've planned that it will do "naive" stretching (i.e. >> modify both tempo and pitch). That might create funny effects :) >> >> Don't get too excited however, there are lots of infrastructural changes >> needed to get this into master. >> >> But it will come. And it will be great :) > > Sounds awesome! I'll check out the repo when I get home! > > Regards, > Robert ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Lmuse-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmuse-developer
