Hi Florian,

2013/7/2 Robert Jonsson <[email protected]>:
> Good morning Florian,
>
> 2013/7/2 Florian Jung <[email protected]>:
>> Hi guys!
>>
>> good news for you: My AudioStream changes do now actually work!
>>
>> There's still lots of work to do, occasional segfaults, audio glitches
>> due to seeking bugs, and a HUGE lot of integration with the rest of
>> MusE. But basically, the hard part is done :)
>>
>> Try it out:
>>
>> git checkout audiostreams
>> maybe git pull

Didn't manage to get the code this way, not sure what I'm missing..
There was an option to download a zip file of the branch which worked fine.

>>
>> ensure that LibRubberBand is installed and used by cmake
>> build, start
>>
>> then create an audio track
>> import a wave file
>> (do not move the created part! moving is not fully implemented yet, as
>> noted above)
>>
>> tinker with the tempo map, then play the song.
>>
>> While you are not yet able to set a wave-file-internal tempo map, you
>> see and hear how the audio is stretched. Pretty good quality, as i
>> think, even if you go for pretty extreme ratios (50% or 200% of original
>> speed)

Got it working, got it to crash too :)
Fun to manipulate the tempo map! Does take quite a bit of cpu on this
old laptop though.
Also, I'm hearing artifacts in the audio, I hope that can be improved
or just a problem for me, it doesn't sound that usable yet.

Great work nevertheless!

Regards,
Robert

>>
>>
>>
>>
>> By the way:
>>
>> it already supports (should support, not tested yet) sampling rate
>> conversion-only (for people who don't want rubberband for any weird
>> reason), and i've planned that it will do "naive" stretching (i.e.
>> modify both tempo and pitch). That might create funny effects :)
>>
>> Don't get too excited however, there are lots of infrastructural changes
>> needed to get this into master.
>>
>> But it will come. And it will be great :)
>
> Sounds awesome! I'll check out the repo when I get home!
>
> Regards,
> Robert

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