> MusE supports multi-channel synths. > All 16 DrumGizmo outputs can be routed in MusE to individual > stereo or mono tracks.
Really? That's even cooler. Did miss that completely somehow. Ok will try that. > It is true that other Track types in MusE, such as the Wave Track, > are not yet true multi-channel, thus you must route the extra 14 > synth outputs to say, fourteen other separate mono tracks or six > other separate stereo tracks. Still, it's workable for many cases. That would be perfectly fine for me. > Trust me: > There is nothing old drums could do, that can't be done now. > Period. Ok, I trust you on this :) > * A word about synths capable of drum sounds: Synths are a challenge. > Some plugin architectures do not support any concept of passing > the names of the individual per-note drum sounds to the host. > > (I must research LV2. Does it support drum maps? Anyone know?) Not directly. It is extendable and there was a discussion about adding midnam support to it, but I have no idea if this has been done. > Thus currently in MusE you must load an external drum map > file suitable for the particular synth track being driven. > Otherwise MusE uses the default GM map, which might be unsuitable. > For example our Addictive Drums external map can be loaded > for the Addictive Drums VST plugin. > For DrumGizmo someone would have to write some external > drum maps for MusE - unless LV2 supports passing drum names > to the host. Well, there are midnam files for Drumgizmo in Ardour here: https://linuxmusicians.com/viewtopic.php?t=16276&p=75132 Can they be loaded also into Muse? > Some good news: > 1) If LV2 supports drum names - I will support it. Lemme at it! > > 2) I am working on supporting SoundFont drum names! > I use the Swami InstrPatch library to get the names. > Thus when you use our Fluidsynth MESS synth plugin to load > a SoundFont file, MusE will automatically show the correct > drum names! > > 3) If it turns out LV2 does NOT support passing drum names, > then I am working on supporting assigning external > drum maps persistently to synth plugins. Cool. > So give 'er a try. > I'll be here most of the weekend ready to talk and fix. Cool. Ok, will try. The hack with Carla wasn't all that good anyway. > Can't get something to work? Shout. Maybe something I am not sure what happened: my compiled versions of muse3 doesn't have the menu bar and I can't seem to get it back (at least I haven't found something to get it back). Any tips on that? lg, Michael ------------------------------------------------------------------------------ Developer Access Program for Intel Xeon Phi Processors Access to Intel Xeon Phi processor-based developer platforms. With one year of Intel Parallel Studio XE. Training and support from Colfax. Order your platform today.http://sdm.link/xeonphi _______________________________________________ Lmuse-developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lmuse-developer
