I will look at and fix those compilation errors.
At least the RtAudio one has been observed...
Tim.

On 1/12/20 9:39 AM, Robert Jonsson wrote:
Hi Dennis,

I wrote a reply earlier today with some ideas but it seems I never sent it :P
Good that it started to work!

If I would guess, I think that jack had somehow ended up in a bad state causing MusE to hang.

Regards,
Robert


Den sön 12 jan. 2020 kl 15:12 skrev Dennis Schulmeister-Zimolong <[email protected] <mailto:[email protected]>>:

    Hi again,

    The next day MusE is starting just fine and working just as ever. So
    let's file this as a temporary thing.

    Kind regards, Dennis


    On Sat, 11 Jan 2020 21:27:22 +0100
    Dennis Schulmeister-Zimolong <[email protected]
    <mailto:[email protected]>> wrote:

     > Hi all,
     >
     > It's been quite a while since I compiled MusE from source, mainly
     > because the old version was running rock solid. But after all those
     > remainders from GitHub about ongoing development I thought, I give it
     > a new spin.
     >
     > There have been some issues with the CMakeFile as in it is not
     > possible to compile without LV2 and RTAudio headers, even if the
     > options are not enabled. Nothing too dramatic, actually. After I
     > installed the headers the build completed without further warnings.
     >
     > However, the new version hangs on start up right after
     > initJackAudio(). Running with -D or -DD gave no further information.
     > Even though it is complaining, that the jack version only contains
     > zeros.
     >
     > Any hint on how I could debug this?
     >
     > Kind regards, Dennis
     >
     >
     > _______________________________________________
     > Lmuse-developer mailing list
     > [email protected]
    <mailto:[email protected]>
     > https://lists.sourceforge.net/lists/listinfo/lmuse-developer


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