David Cantrell <[EMAIL PROTECTED]> writes:
> On Thu, Jan 18, 2001 at 04:51:18PM +0000, Greg Cope wrote:
>
> > What about a bed / kip room and of course a play room - and I do not
> > mean some 70's swingers thing - a P2, etc ...
>
> Having something to crash on when pulling an all-nighter is, IMO, a bad
> idea as it encourages pulling all-nighters. You just don't write good
> code at 2 in the morning, and end up spending just as much time untangling
> it as you did writing it in the first place. And in any case, if you
> *need* to work all night, there's something wrong with the project
> management. Oh yeah, we'd need to have project management skillz in the
> group too. No need for a whole project mangler though to start with.
>
> As for toys - if they're not the *useful* sort of toy then they should be
> rewards*, as opposed to being there right from the start. That way they
> become a motivational tool. Although to be honest, I wouldn't be motivated
> by lots of the things numija companies think are motivating like PS2s.
> I'd be more for getting a bigger monitor on my workstation, or a punchbag
> for the office. Or some clean jerrycans :-)
Big monitors on workstations are *not* rewards. They are essential
tools for the job. Anything smaller than 19" is rapidly approaching
too cramped for serious work. TFT monitors on workstations are
rewards...
> * - eg, when the first big fat cheque arrives from a happy client,
> get a PS 2. When we hit milestones *on time* in the next
> project, get another game for it.
Modulo the PS2 not necessarily being a motivator, that sounds like a
plan.
--
Piers