David Cantrell <[EMAIL PROTECTED]> writes:

> On Thu, Jan 18, 2001 at 04:51:18PM +0000, Greg Cope wrote:
> 
> > What about a bed / kip room and of course a play room - and I do not
> > mean some 70's swingers thing - a P2, etc ... 
> 
> Having something to crash on when pulling an all-nighter is, IMO, a bad
> idea as it encourages pulling all-nighters.  You just don't write good
> code at 2 in the morning, and end up spending just as much time untangling
> it as you did writing it in the first place.  And in any case, if you
> *need* to work all night, there's something wrong with the project
> management.  Oh yeah, we'd need to have project management skillz in the
> group too.  No need for a whole project mangler though to start with.
> 
> As for toys - if they're not the *useful* sort of toy then they should be
> rewards*, as opposed to being there right from the start.  That way they
> become a motivational tool.  Although to be honest, I wouldn't be motivated
> by lots of the things numija companies think are motivating like PS2s.
> I'd be more for getting a bigger monitor on my workstation, or a punchbag
> for the office.  Or some clean jerrycans :-)

Big monitors on workstations are *not* rewards. They are essential
tools for the job. Anything smaller than 19" is rapidly approaching
too cramped for serious work. TFT monitors on workstations are
rewards...

> * - eg, when the first big fat cheque arrives from a happy client,
>     get a PS 2. When we hit milestones *on time* in the next
>     project, get another game for it.

Modulo the PS2 not necessarily being a motivator, that sounds like a
plan. 

-- 
Piers

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