See my previous post:
 "Jeff Waugh talk about thin client" (copy= below).

Because the rendering is done by the graphical card (on the thin client)= , 3D 
desktop use less CPU and less bandwith than classical 2D Desktop.
We can also expect a gain in network consumption by using SVG (for icons= , 
etc.) and openGL : 

1. you transform the SVG into GL on the thin client. 
2. "Even better than that, you turn it into a GL macro and you send= the 
object and everything as a macro over to the server. Then when you've = got a 
GL macro that's processed in hardware, you can tweak that. Rather tha= n 
say, "re-render this, re-render that" and so on, you can say, &= quot;Take 
this macro over there that I've already uploaded and scale it up = by 50%." 
And because most of it is already in the hardware, you're sen= ding this tiny 
little command and it knows exactly what to do." (Jeff = Waugh talking)
I will try to use AIGLX this or next week. But we can't already have all= the 
benefits (see the interview of Jeff Waugh)

--------------------------------------------------------
[Ltsp-discuss] Jeff Waugh talk about thin client
(Xavier Brochard, Fri Feb 11:15:56 2007)
I've just read an interesting interview of Jeff Waugh on Linux Format.= p> 
"We can actually improve network rendering using GL. Imagine a tiny= little 
thin client with beautiful Intel graphics chip etc and doing full 
hardware-accelerated stuff over the network, using less bandwidth than y= ou 
did before."
You can read it here
http://linuxformat.co.uk/waugh.html
search for "Guadec", for the stuff about thin client
------------------------------------------------------------------------


Le lundi 12 février 2007 20:58, sokol a écrit :
> Hello,
>
> I have a little question after unfruitful googling.
> Someone has managed to run a 3d desktop (like
> Mandriva 2007) on a thin client? Any hints are
> welcome.
>
> Best regards,
> Serguei.

-- 
Cordialement
Xavier Brochard

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