Le mercredi 14 février 2007 19:46, Cardon Denis a écrit : > It was mentioned earlier that 3D rendering should be less bandwidth > hungry than standard 2D.
mainly (only ?) for the window manager part because openGL rendering is done on the local GPU > I remember to have reached 8MByte (yeah, that > is not a bit) of traffic with a google earth exported though GLX. It was > quite reactive though. I didn't had time to tweak it, so perhaps it can > be greatly reduced. However, it looks like gigabyte switches gonna be > mandatory in the future ! -- Cordialement Xavier Brochard ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _____________________________________________________________________ Ltsp-discuss mailing list. To un-subscribe, or change prefs, goto: https://lists.sourceforge.net/lists/listinfo/ltsp-discuss For additional LTSP help, try #ltsp channel on irc.freenode.net
