Le mercredi 14 février 2007 19:46, Cardon Denis a écrit :
> It was mentioned earlier that 3D rendering should be less bandwidth
> hungry than standard 2D. 

mainly (only ?) for the window manager part
because openGL rendering is done on the local GPU

> I remember to have reached 8MByte (yeah, that 
> is not a bit) of traffic with a google earth exported though GLX. It was
> quite reactive though. I didn't had time to tweak it, so perhaps it can
> be greatly reduced. However, it looks like gigabyte switches gonna be
> mandatory in the future !



-- 
Cordialement
Xavier Brochard

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