On Fri, Aug 5, 2011 at 9:39 AM, steve donovan <[email protected]> wrote:
> On Fri, Aug 5, 2011 at 9:31 AM, Jim Whitehead II <[email protected]> wrote:
>> That's all I'm doing by directly editing luaconf.h, forcing that to
>> always be the case so I can truly say that out of the box the lua
>> executable only looks at the sandbox path to get modules. I'm not sure
>> why that's objectionable..
>
> It's certainly how Lua is intended to be used. Given how easy it is to
> rebuild, I can't see the problem either.
>
> With the Lua for Linux experiments, I felt no guilt whatsoever in
> patching Lua so that it could run locally. The idea then was that
> people could 'try before they buy' and have the convenience of a
> distribution that sits in its own self-contained directory.

I think its about time I point out that LuaDist basically does what
this whole thread is about. The Lua[1] distributed with LuaDist has
small patch applied (optional) so that LUA_CPATH and LUA_PATH can use
the "!/path/to/modules" notation for relative deployment of modules on
platforms other than Windows. Additionally it uses rpath on linux
making it self contained without need to set up any environment. Sadly
I have not yet patched LuaRocks to work with it correctly, however the
modules you might be interested in probably are in the LuaDist
Repository[2].

pd

[1] https://github.com/LuaDist/lua
[2] https://github.com/LuaDist/Repository

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