On Fri, Aug 5, 2011 at 1:55 PM, Peter Drahoš <[email protected]> wrote:
> On Fri, Aug 5, 2011 at 9:39 AM, steve donovan <[email protected]> 
> wrote:
>> On Fri, Aug 5, 2011 at 9:31 AM, Jim Whitehead II <[email protected]> wrote:
>>> That's all I'm doing by directly editing luaconf.h, forcing that to
>>> always be the case so I can truly say that out of the box the lua
>>> executable only looks at the sandbox path to get modules. I'm not sure
>>> why that's objectionable..
>>
>> It's certainly how Lua is intended to be used. Given how easy it is to
>> rebuild, I can't see the problem either.
>>
>> With the Lua for Linux experiments, I felt no guilt whatsoever in
>> patching Lua so that it could run locally. The idea then was that
>> people could 'try before they buy' and have the convenience of a
>> distribution that sits in its own self-contained directory.
>
> I think its about time I point out that LuaDist basically does what
> this whole thread is about. The Lua[1] distributed with LuaDist has
> small patch applied (optional) so that LUA_CPATH and LUA_PATH can use
> the "!/path/to/modules" notation for relative deployment of modules on
> platforms other than Windows. Additionally it uses rpath on linux
> making it self contained without need to set up any environment. Sadly
> I have not yet patched LuaRocks to work with it correctly, however the
> modules you might be interested in probably are in the LuaDist
> Repository[2].
>

Thanks. When I originally started doing this it was just to build Lua
in a standalone mode, and it grew out from there. Although I suspect
that is Alexander things a small alteration to luaconf.h, which is
designed to be edited, is too much, that Luadist will also be too
severe.

I'd still love to understand why, however =)

- Jim

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