I would expect it so.
That's one of the purposes of UDP checksum, i guess.

On other hand, if UDP checksum is omitted and under certain conditions (long 
UDP datagram timeout, high communcation speed and as a result IP overlapping 
while still within a UDP datagram timeout) - one might expect to get a wrong, 
but "valid" datagram with IP fragment
belonging to another UDP datagram. - I think, it might happen with IPv4.

> From: [email protected]
> Date: Sat, 18 Feb 2012 14:02:04 +0000
> To: [email protected]
> Subject: Re: [lwip-users] lwip 1.4.1 bug-fix release
> 
> 
> On 17 Feb 2012, at 13:31, Bill Auerbach wrote:
> 
> >> That maximum size of a UDP datagram should only be limited by the
> >> protocol and your resources, so 64K should work, yes.
> > 
> > With UDP being unreliable, that implies that one or more fragments could be
> > dropped in a large UDP send, right?
> 
> Yes, but if one fragment is lost then the whole datagram should be discarded 
> by the receiving stack.
> 
> Kieran
> _______________________________________________
> lwip-users mailing list
> [email protected]
> https://lists.nongnu.org/mailman/listinfo/lwip-users
                                          
_______________________________________________
lwip-users mailing list
[email protected]
https://lists.nongnu.org/mailman/listinfo/lwip-users

Reply via email to