Hey gang,
After integrating AsciiPixels into TextSweeper, it got me thinking about
another game idea using AsciiPixels. I spent a few hours coding up a
BASIC program on the T200 (using VirtualT) to get an idea if it would
work / how it would look. It could be coded for M100 also by scrolling
and showing only half of the screen (upper or lower) at a time.
Written in BASIC, it is a bit slow, but was okay for "proof of
concept". Plus BASIC doesn't require 2x the RAM like .CO files to (one
copy for the .CO and another for the HIMEM location where it gets
loaded). Maybe a full .CO implementation is the way to go? Currently
the implementation has only the ability to build and display the board
and no logic for choosing or removing pieces. Also, the board build
logic is purely random with no attempt to add game theory for
determining if there is a winning solution. This would all need to be
added. The BASIC program is currenly 42 lines long (with multiple
statements per line) and is about 2K in size, plus another 1300 bytes
for AsciiPixels resources in a separate .DO file.
Anyway, I though I would share a screen capture of what I have and see
if there is any feedback on interest level. And yes, I intentionally
didn't say what type of game so that you can discover it by watching the
video:
http://www.kenpettit.com/tj.mov
Let me know
Ken