Hey gang,

After integrating AsciiPixels into TextSweeper, it got me thinking about another game idea using AsciiPixels. I spent a few hours coding up a BASIC program on the T200 (using VirtualT) to get an idea if it would work / how it would look. It could be coded for M100 also by scrolling and showing only half of the screen (upper or lower) at a time.

Written in BASIC, it is a bit slow, but was okay for "proof of concept". Plus BASIC doesn't require 2x the RAM like .CO files to (one copy for the .CO and another for the HIMEM location where it gets loaded). Maybe a full .CO implementation is the way to go? Currently the implementation has only the ability to build and display the board and no logic for choosing or removing pieces. Also, the board build logic is purely random with no attempt to add game theory for determining if there is a winning solution. This would all need to be added. The BASIC program is currenly 42 lines long (with multiple statements per line) and is about 2K in size, plus another 1300 bytes for AsciiPixels resources in a separate .DO file.

Anyway, I though I would share a screen capture of what I have and see if there is any feedback on interest level. And yes, I intentionally didn't say what type of game so that you can discover it by watching the video:

http://www.kenpettit.com/tj.mov

Let me know
Ken

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