WOW!

Love the turkey or chicken, whatever it is.

Looks like we'll defnitely have to revive the mouse project.

m

----- Original Message ----- 
From: "Ken Pettit" <[email protected]>
To: "Model 100 Discussion" <[email protected]>
Sent: Wednesday, May 03, 2017 6:59 PM
Subject: [M100] Game idea


> Hey gang,
> 
> After integrating AsciiPixels into TextSweeper, it got me thinking about 
> another game idea using AsciiPixels.  I spent a few hours coding up a 
> BASIC program on the T200 (using VirtualT) to get an idea if it would 
> work / how it would look.  It could be coded for M100 also by scrolling 
> and showing only half of the screen (upper or lower) at a time.
> 
> Written in BASIC, it is a bit slow, but was okay for "proof of 
> concept".  Plus BASIC doesn't require 2x the RAM like .CO files to (one 
> copy for the .CO and another for the HIMEM location where it gets 
> loaded).  Maybe a full .CO implementation is the way to go? Currently 
> the implementation has only the ability to build and display the board 
> and no logic for choosing or removing pieces. Also, the board build 
> logic is purely random with no attempt to add game theory for 
> determining if there is a winning solution.  This would all need to be 
> added.  The BASIC program is currenly 42 lines long (with multiple 
> statements per line) and is about 2K in size, plus another 1300 bytes 
> for AsciiPixels resources in a separate .DO file.
> 
> Anyway, I though I would share a screen capture of what I have and see 
> if there is any feedback on interest level.  And yes, I intentionally 
> didn't say what type of game so that you can discover it by watching the 
> video:
> 
> http://www.kenpettit.com/tj.mov
> 
> Let me know
> Ken
>

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