WOW! Love the turkey or chicken, whatever it is.
Looks like we'll defnitely have to revive the mouse project. m ----- Original Message ----- From: "Ken Pettit" <[email protected]> To: "Model 100 Discussion" <[email protected]> Sent: Wednesday, May 03, 2017 6:59 PM Subject: [M100] Game idea > Hey gang, > > After integrating AsciiPixels into TextSweeper, it got me thinking about > another game idea using AsciiPixels. I spent a few hours coding up a > BASIC program on the T200 (using VirtualT) to get an idea if it would > work / how it would look. It could be coded for M100 also by scrolling > and showing only half of the screen (upper or lower) at a time. > > Written in BASIC, it is a bit slow, but was okay for "proof of > concept". Plus BASIC doesn't require 2x the RAM like .CO files to (one > copy for the .CO and another for the HIMEM location where it gets > loaded). Maybe a full .CO implementation is the way to go? Currently > the implementation has only the ability to build and display the board > and no logic for choosing or removing pieces. Also, the board build > logic is purely random with no attempt to add game theory for > determining if there is a winning solution. This would all need to be > added. The BASIC program is currenly 42 lines long (with multiple > statements per line) and is about 2K in size, plus another 1300 bytes > for AsciiPixels resources in a separate .DO file. > > Anyway, I though I would share a screen capture of what I have and see > if there is any feedback on interest level. And yes, I intentionally > didn't say what type of game so that you can discover it by watching the > video: > > http://www.kenpettit.com/tj.mov > > Let me know > Ken >
