That is extremely impressive Ken, fantastic work. I wonder if there are so more M100's remaining "in the wild" since it doesn't *look* like a normal "laptop"; I imagine many M200's were unceremoniously tossed just for looking like "an old laptop".
- Lee - 909.437.0250 - Destroying technology problems. On Wed, May 3, 2017 at 3:59 PM, Ken Pettit <petti...@gmail.com> wrote: > Hey gang, > > After integrating AsciiPixels into TextSweeper, it got me thinking about > another game idea using AsciiPixels. I spent a few hours coding up a BASIC > program on the T200 (using VirtualT) to get an idea if it would work / how > it would look. It could be coded for M100 also by scrolling and showing > only half of the screen (upper or lower) at a time. > > Written in BASIC, it is a bit slow, but was okay for "proof of concept". > Plus BASIC doesn't require 2x the RAM like .CO files to (one copy for the > .CO and another for the HIMEM location where it gets loaded). Maybe a full > .CO implementation is the way to go? Currently the implementation has only > the ability to build and display the board and no logic for choosing or > removing pieces. Also, the board build logic is purely random with no > attempt to add game theory for determining if there is a winning solution. > This would all need to be added. The BASIC program is currenly 42 lines > long (with multiple statements per line) and is about 2K in size, plus > another 1300 bytes for AsciiPixels resources in a separate .DO file. > > Anyway, I though I would share a screen capture of what I have and see if > there is any feedback on interest level. And yes, I intentionally didn't > say what type of game so that you can discover it by watching the video: > > http://www.kenpettit.com/tj.mov > > Let me know > Ken > >