Mahjong.  Right?

-----Original Message-----
From: M100 [mailto:[email protected]] On Behalf Of Ken Pettit
Sent: Wednesday, May 03, 2017 7:00 PM
To: Model 100 Discussion
Subject: [M100] Game idea

Hey gang,

After integrating AsciiPixels into TextSweeper, it got me thinking about 
another game idea using AsciiPixels.  I spent a few hours coding up a BASIC 
program on the T200 (using VirtualT) to get an idea if it would work / how it 
would look.  It could be coded for M100 also by scrolling and showing only half 
of the screen (upper or lower) at a time.

Written in BASIC, it is a bit slow, but was okay for "proof of concept".  Plus 
BASIC doesn't require 2x the RAM like .CO files to (one copy for the .CO and 
another for the HIMEM location where it gets loaded).  Maybe a full .CO 
implementation is the way to go? Currently the implementation has only the 
ability to build and display the board and no logic for choosing or removing 
pieces. Also, the board build logic is purely random with no attempt to add 
game theory for determining if there is a winning solution.  This would all 
need to be added.  The BASIC program is currenly 42 lines long (with multiple 
statements per line) and is about 2K in size, plus another 1300 bytes for 
AsciiPixels resources in a separate .DO file.

Anyway, I though I would share a screen capture of what I have and see if there 
is any feedback on interest level.  And yes, I intentionally didn't say what 
type of game so that you can discover it by watching the
video:

http://www.kenpettit.com/tj.mov

Let me know
Ken

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