That's really great! Let me know when you post it somewhere, and thanks for saving me the trouble of doing the conversion myself. :)
On Tue, Jan 7, 2020 at 5:34 PM Peter Vollan <[email protected]> wrote: > I have just about got the Dungeon Master's Personnel Service debugged > and working on Virtual T. > > On Tue, 7 Jan 2020 at 14:14, Britt Dodd <[email protected]> wrote: > > > > I’ve read the M100 manual and it did have some examples on there, but > the majority of it was more a glossary of statements. > > > > Sent from my iPhone > > > > On Jan 7, 2020, at 5:10 PM, Dan Higdon <[email protected]> wrote: > > > > > > The treasure horde program isn't posted anywhere. It's not long, but I > don't have a copy on this machine. When I get home, I can send it to the > list. > > > > > > > > > > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan <[email protected]> > wrote: > >> > >> You may be interested in knowing that I have already cut that text out > >> of the pdf of Dragon #74 and then pasted it back together in a text > >> file. Better than typing it all in like the old days, yes? I just ran > >> it in Virtual T (Model 100) and it barfs at the command "randomize". > >> > >> I did the same thing with a program to generated character for TSR's > >> Top Secret RPG, and then adapted it for the Model 100. It looks at the > >> tail end of TIME$ to randomise from 1 to 10 and then goes through that > >> many random numbers. It is on my Club 100 member page, but the member > >> pages are unfortunately down just now. > >> > >> I know that there is a program that does exactly what you describe > >> called D20.BA. I don't know how it randomises. > >> > >> I am interested in that program to generate treasure. BTW it is called > >> a treasure "hoard". > >> > >> On Tue, 7 Jan 2020 at 13:15, Jason Paul <[email protected]> wrote: > >> > > >> > In most cases the syntax could change but the command should mostly > be the same. Depending on what machine you're using that particular book > was published with versions for specific Basics Commodore Atari Apple > TRS-80 etc. > >> > > >> > Do a Google search for Dragon magazine 74 PDF and there should be a > program listing that is a dungeon Master's kind of utility program. It's > not the only one. Don't be confused by the battle computer that is really > just a slotted wheel for determining combat to hit percentages. > >> > > >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun <[email protected]> wrote: > >> >> > >> >> It says for the TRS80 Model 3... I'm assuming that would still be > alright? > >> >> > >> >> > >> >> > >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit, <[email protected]> wrote: > >> >>> > >> >>> Hi James, > >> >>> > >> >>> I just remembered the title. It is "Golden Flutes and Great > Escapes": > >> >>> > >> >>> > http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf > >> >>> > >> >>> Ken > >> >>> > >> >>> On 1/7/20 12:48 PM, James Zeun wrote: > >> >>> > >> >>> Yes please! That would be great! > >> >>> > >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit, <[email protected]> wrote: > >> >>>> > >> >>>> > >> >>>> On 1/7/20 11:12 AM, Jerry Stratton wrote: > >> >>>> >> I don't know if anyone has any books they'd be willing to part > with or just recommend one. > >> >>>> > > >> >>>> > If your D&Dness includes wanting to write text adventures in > BASIC, Tim Hartnell’s Creating Adventure Games On Your Computer was very > nice. > >> >>>> > >> >>>> Come to think of it, I still own a book on writing text adventures > in > >> >>>> BASIC ... probably sitting on the top shelf of my bookshelf at > home. I > >> >>>> could look up the title later tonight when I get home if it is of > any > >> >>>> interest. > >> >>>> > >> >>>> Ken > >> >>>> > >> >>> >
