Given the vintage, that article is probably AD&D (1st edition). Maybe 2e,
but 2e is not very different from 1e. (I can wax very nerdy on that
subject, but this doesn't seem the right forum.)

On Wed, Jan 8, 2020 at 6:52 PM Gregory McGill <[email protected]>
wrote:

> Here's the issue in pdf:  https://annarchive.com/files/Drmg074.pdf
>
>
> On Wed, Jan 8, 2020 at 4:42 PM Peter Vollan <[email protected]> wrote:
>
>> I mean, what edition of D&D?
>>
>> On Tue, 7 Jan 2020 at 23:42, James Zeun <[email protected]> wrote:
>> >
>> > Dragon #74
>> >
>> > On Wed, 8 Jan 2020, 1:56 am Peter Vollan, <[email protected]> wrote:
>> >>
>> >> What edition do you use?
>> >>
>> >> On Tue, 7 Jan 2020 at 17:06, James Zeun <[email protected]> wrote:
>> >> >
>> >> > Great, I'll have to check that out!
>> >> >
>> >> > I'm currently checking out all the books that have been suggested to
>> me.
>> >> >
>> >> > Really difficult to find physically books.
>> >> >
>> >> >
>> >> > On Wed, 8 Jan 2020, 1:03 am C. Magaret, <[email protected]> wrote:
>> >> >>
>> >> >> "Dragon" was about role-playing games, primarily D&D.
>> >> >>
>> >> >> /CAM
>> >> >>
>> >> >>
>> >> >>
>> >> >> > On Jan 7, 2020, at 16:48, James Zeun <[email protected]>
>> wrote:
>> >> >> >
>> >> >> > Was the Dragon Magazine a computer mag or a magazine about
>> roleplaying?
>> >> >> >
>> >> >> > On Wed, 8 Jan 2020, 12:30 am Peter Vollan, <[email protected]>
>> wrote:
>> >> >> > Dragon.
>> >> >> >
>> >> >> > On Tue, 7 Jan 2020 at 15:52, James Zeun <[email protected]>
>> wrote:
>> >> >> > >
>> >> >> > > Is that the one from the dungeon magazine?
>> >> >> > >
>> >> >> > > On Tue, 7 Jan 2020, 11:34 pm Peter Vollan, <
>> [email protected]> wrote:
>> >> >> > >>
>> >> >> > >> I have just about got the Dungeon Master's Personnel Service
>> debugged
>> >> >> > >> and working on Virtual T.
>> >> >> > >>
>> >> >> > >> On Tue, 7 Jan 2020 at 14:14, Britt Dodd <[email protected]>
>> wrote:
>> >> >> > >> >
>> >> >> > >> > I’ve read the M100 manual and it did have some examples on
>> there, but the majority of it was more a glossary of statements.
>> >> >> > >> >
>> >> >> > >> > Sent from my iPhone
>> >> >> > >> >
>> >> >> > >> > On Jan 7, 2020, at 5:10 PM, Dan Higdon <
>> [email protected]> wrote:
>> >> >> > >> >
>> >> >> > >> > 
>> >> >> > >> > The treasure horde program isn't posted anywhere. It's not
>> long, but I don't have a copy on this machine. When I get home, I can send
>> it to the list.
>> >> >> > >> >
>> >> >> > >> >
>> >> >> > >> >
>> >> >> > >> >
>> >> >> > >> > On Tue, Jan 7, 2020 at 4:00 PM Peter Vollan <
>> [email protected]> wrote:
>> >> >> > >> >>
>> >> >> > >> >> You may be interested in knowing that I have already cut
>> that text out
>> >> >> > >> >> of the pdf of Dragon #74 and then pasted it back together
>> in a text
>> >> >> > >> >> file. Better than typing it all in like the old days, yes?
>> I just ran
>> >> >> > >> >> it in Virtual T (Model 100) and it barfs at the command
>> "randomize".
>> >> >> > >> >>
>> >> >> > >> >> I did the same thing with a program to generated character
>> for TSR's
>> >> >> > >> >> Top Secret RPG, and then adapted it for the Model 100. It
>> looks at the
>> >> >> > >> >> tail end of TIME$ to randomise from 1 to 10 and then goes
>> through that
>> >> >> > >> >> many random numbers. It is on my Club 100 member page, but
>> the member
>> >> >> > >> >> pages are unfortunately down just now.
>> >> >> > >> >>
>> >> >> > >> >> I know that there is a program that does exactly what you
>> describe
>> >> >> > >> >> called D20.BA. I don't know how it randomises.
>> >> >> > >> >>
>> >> >> > >> >> I am interested in that program to generate treasure. BTW
>> it is called
>> >> >> > >> >> a treasure "hoard".
>> >> >> > >> >>
>> >> >> > >> >> On Tue, 7 Jan 2020 at 13:15, Jason Paul <[email protected]>
>> wrote:
>> >> >> > >> >> >
>> >> >> > >> >> > In most cases the syntax could change but the command
>> should mostly be the same. Depending on what machine you're using that
>> particular book was published with versions for specific Basics Commodore
>> Atari Apple TRS-80 etc.
>> >> >> > >> >> >
>> >> >> > >> >> > Do a Google search for Dragon magazine 74 PDF and there
>> should be a program listing that is a dungeon Master's kind of utility
>> program. It's not the only one. Don't be confused by the battle computer
>> that is really just a slotted wheel for determining combat to hit
>> percentages.
>> >> >> > >> >> >
>> >> >> > >> >> > On Tue, Jan 7, 2020, 4:10 PM James Zeun <
>> [email protected]> wrote:
>> >> >> > >> >> >>
>> >> >> > >> >> >> It says for the TRS80 Model 3... I'm assuming that would
>> still be alright?
>> >> >> > >> >> >>
>> >> >> > >> >> >>
>> >> >> > >> >> >>
>> >> >> > >> >> >> On Tue, 7 Jan 2020, 8:55 pm Ken Pettit, <
>> [email protected]> wrote:
>> >> >> > >> >> >>>
>> >> >> > >> >> >>> Hi James,
>> >> >> > >> >> >>>
>> >> >> > >> >> >>> I just remembered the title.  It is "Golden Flutes and
>> Great Escapes":
>> >> >> > >> >> >>>
>> >> >> > >> >> >>>
>> http://www.apple-iigs.info/doc/fichiers/goldenflutesandgreatescapes.pdf
>> >> >> > >> >> >>>
>> >> >> > >> >> >>> Ken
>> >> >> > >> >> >>>
>> >> >> > >> >> >>> On 1/7/20 12:48 PM, James Zeun wrote:
>> >> >> > >> >> >>>
>> >> >> > >> >> >>> Yes please! That would be great!
>> >> >> > >> >> >>>
>> >> >> > >> >> >>> On Tue, 7 Jan 2020, 8:36 pm Ken Pettit, <
>> [email protected]> wrote:
>> >> >> > >> >> >>>>
>> >> >> > >> >> >>>>
>> >> >> > >> >> >>>> On 1/7/20 11:12 AM, Jerry Stratton wrote:
>> >> >> > >> >> >>>> >> I don't know if anyone has any books they'd be
>> willing to part with or just recommend one.
>> >> >> > >> >> >>>> >
>> >> >> > >> >> >>>> > If your D&Dness includes wanting to write text
>> adventures in BASIC, Tim Hartnell’s Creating Adventure Games On Your
>> Computer was very nice.
>> >> >> > >> >> >>>>
>> >> >> > >> >> >>>> Come to think of it, I still own a book on writing
>> text adventures in
>> >> >> > >> >> >>>> BASIC ... probably sitting on the top shelf of my
>> bookshelf at home.  I
>> >> >> > >> >> >>>> could look up the title later tonight when I get home
>> if it is of any
>> >> >> > >> >> >>>> interest.
>> >> >> > >> >> >>>>
>> >> >> > >> >> >>>> Ken
>> >> >> > >> >> >>>>
>> >> >> > >> >> >>>
>> >> >>
>>
>

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