Gregory McGill wrote:
> http://ftp.whtech.com/club100/gam/life1.ba
> http://ftp.whtech.com/club100/gam/life1.do
> http://ftp.whtech.com/club100/gam/life2.ba

I tried them on VirtualT. I love the board editor, but they don't
handle screen wrapping at all :o(
For example if you have a glider, it will stop working as soon as it
will reach one border.

Here is my take at the Game Of Life in case someone is interested:
http://lefauve.org/M100/Conways/CONWA3.BA
And here is a ready to use glider for testing:
http://lefauve.org/M100/Conways/GLIDER.DO

The "BA" is a real BA (not an ASCII file) saved by VT.
Again it has been tweaked for being fast so please wear adequate
protective gears before looking at the code :o)
There is no menu or documentation but when the BA starts, you can
enter either a number of living cells for a random starting state or a
DO filename (without the ".do" extension) like the provided GLIDER.DO.

It takes about 1:12 minutes per generation, but it's a lot more fun
using VirtualT and the "Max speed" setting (I got about 2 FPS).

For the DO files, don't have more than 16 lines of 80 characters in
them or it will crash; anything which isn't a space will be a living
cell; you don't have to complete the lines or even to have 16 of them.

Eric

Reply via email to