Gregory McGill wrote: > http://ftp.whtech.com/club100/gam/life1.ba > http://ftp.whtech.com/club100/gam/life1.do > http://ftp.whtech.com/club100/gam/life2.ba
I tried them on VirtualT. I love the board editor, but they don't handle screen wrapping at all :o( For example if you have a glider, it will stop working as soon as it will reach one border. Here is my take at the Game Of Life in case someone is interested: http://lefauve.org/M100/Conways/CONWA3.BA And here is a ready to use glider for testing: http://lefauve.org/M100/Conways/GLIDER.DO The "BA" is a real BA (not an ASCII file) saved by VT. Again it has been tweaked for being fast so please wear adequate protective gears before looking at the code :o) There is no menu or documentation but when the BA starts, you can enter either a number of living cells for a random starting state or a DO filename (without the ".do" extension) like the provided GLIDER.DO. It takes about 1:12 minutes per generation, but it's a lot more fun using VirtualT and the "Max speed" setting (I got about 2 FPS). For the DO files, don't have more than 16 lines of 80 characters in them or it will crash; anything which isn't a space will be a living cell; you don't have to complete the lines or even to have 16 of them. Eric
