Hi Mike,
It is the M102 rom, but I use it in my M100.
This image might have y2k patch applied also.

Anyhow it should work in M100.  Let me know if it doesnt!

I personally have only tested in virtualT.

Steve

On Wednesday, February 23, 2022, Mike Stein <mhs.st...@gmail.com> wrote:

> Looks good;is this only for the 102 or also the M100?
>
>
> On Wed, Feb 23, 2022 at 5:10 PM Stephen Adolph <twospru...@gmail.com>
> wrote:
>
>> I'm trying to attach a patched rom to play with.  Will this get through?
>> thx
>> Steve
>>
>> On Wed, Feb 23, 2022 at 3:57 PM Peter Vollan <dprogra...@gmail.com>
>> wrote:
>>
>>> Maybe Bill was in a hurry.
>>>
>>> On Wed, 23 Feb 2022 at 11:53, John R. Hogerhuis <jho...@pobox.com>
>>> wrote:
>>>
>>>> Very cool. The slow scroll is one of the noticeable issues of the
>>>> M100/T102.
>>>>
>>>> Missed opportunity for Bill G. Similar to not implementing the higher
>>>> baud rates and hardware flow control for the UART.
>>>>
>>>> But it's all about cost versus benefit, time to market.
>>>>
>>>> "Premature optimization is the root of all evil" - Donald Knuth
>>>>
>>>> And the three rules of optimization (the way I heard it):
>>>>
>>>> Rule #1: Don't.
>>>> Rule #2: No, really. Don't.
>>>> Rule #3, only for experts: Not yet!
>>>>
>>>> The rules aside, I think it's time :-)
>>>>
>>>> -- John.
>>>>
>>>> On Tue, Feb 22, 2022 at 9:45 PM Stephen Adolph <twospru...@gmail.com>
>>>> wrote:
>>>>
>>>>> Well, I started this little activity in 2006.
>>>>>
>>>>> I have a pretty good working "hardware scroll patch" now running in
>>>>> virtual T!
>>>>>
>>>>> Recall-
>>>>> * the M100 LCD drivers have a hardware scroll mode
>>>>> * M100 does not take advantage of it to speed things up.
>>>>> * I previously made a patch to the M100 rom that frees up 150 bytes.
>>>>> * I've used most of that free space now to implement a patch that uses
>>>>> hardware scroll.
>>>>>
>>>>> The only condition that this patch corrects is the condition when an
>>>>> entire 8 lines of screen is being scrolled either up or down.
>>>>>
>>>>> Other speed ups are imaginable but are much more complex to implement.
>>>>>
>>>>> I have one last bug that I know of to fix, and when I get that done I
>>>>> will share it so others can give it a try!
>>>>>
>>>>> Steve
>>>>>
>>>>

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