Hi Mike, It is the M102 rom, but I use it in my M100. This image might have y2k patch applied also.
Anyhow it should work in M100. Let me know if it doesnt! I personally have only tested in virtualT. Steve On Wednesday, February 23, 2022, Mike Stein <mhs.st...@gmail.com> wrote: > Looks good;is this only for the 102 or also the M100? > > > On Wed, Feb 23, 2022 at 5:10 PM Stephen Adolph <twospru...@gmail.com> > wrote: > >> I'm trying to attach a patched rom to play with. Will this get through? >> thx >> Steve >> >> On Wed, Feb 23, 2022 at 3:57 PM Peter Vollan <dprogra...@gmail.com> >> wrote: >> >>> Maybe Bill was in a hurry. >>> >>> On Wed, 23 Feb 2022 at 11:53, John R. Hogerhuis <jho...@pobox.com> >>> wrote: >>> >>>> Very cool. The slow scroll is one of the noticeable issues of the >>>> M100/T102. >>>> >>>> Missed opportunity for Bill G. Similar to not implementing the higher >>>> baud rates and hardware flow control for the UART. >>>> >>>> But it's all about cost versus benefit, time to market. >>>> >>>> "Premature optimization is the root of all evil" - Donald Knuth >>>> >>>> And the three rules of optimization (the way I heard it): >>>> >>>> Rule #1: Don't. >>>> Rule #2: No, really. Don't. >>>> Rule #3, only for experts: Not yet! >>>> >>>> The rules aside, I think it's time :-) >>>> >>>> -- John. >>>> >>>> On Tue, Feb 22, 2022 at 9:45 PM Stephen Adolph <twospru...@gmail.com> >>>> wrote: >>>> >>>>> Well, I started this little activity in 2006. >>>>> >>>>> I have a pretty good working "hardware scroll patch" now running in >>>>> virtual T! >>>>> >>>>> Recall- >>>>> * the M100 LCD drivers have a hardware scroll mode >>>>> * M100 does not take advantage of it to speed things up. >>>>> * I previously made a patch to the M100 rom that frees up 150 bytes. >>>>> * I've used most of that free space now to implement a patch that uses >>>>> hardware scroll. >>>>> >>>>> The only condition that this patch corrects is the condition when an >>>>> entire 8 lines of screen is being scrolled either up or down. >>>>> >>>>> Other speed ups are imaginable but are much more complex to implement. >>>>> >>>>> I have one last bug that I know of to fix, and when I get that done I >>>>> will share it so others can give it a try! >>>>> >>>>> Steve >>>>> >>>>