This was on VirtualT (didn't have time this morning before getting my
son to summer camp to pull out the real M100).
I used to work and draw mazes as a kid and tend to "scan" the maze ahead
of my moves to get a feel if a particular path is a dead-end. Doesn't
always work, but a good portion of the time. My second attempt (2nd
maze) was not as good ... 52 seconds.
Ken
On 8/2/24 9:28 AM, [email protected] wrote:
Thanks. And 48 seconds to run the maze is awesome. Was this done on
an actual M100 with the tiny arrow keys nonintuitively arranged?
Even on the emulator using real arrow keys that is a great speed.
I’m not too fast and it typically takes me over 100 seconds or more.
Lloyd
*From:*M100 <[email protected]> *On Behalf Of *Kenneth
Pettit
*Sent:* Friday, August 2, 2024 10:55 AM
*To:* [email protected]
*Subject:* Re: [M100] Mouse in a Maze
Hi Lloyd
Awesome! I like the way you draw the grid using LINE and then carve
out holes in the walls. Very clever. First attempt ... 48 seconds.
Ken
On 8/2/24 8:15 AM, [email protected] wrote:
Hello all,
I’ve created a BASIC maze traversal game for the TRS-80 Model
100. This program will randomly select one of ten prebuilt mazes
and display it on the TRS-80 Model 100. The maze is 10 x 30. A
mouse is located on the left side of the maze and cheese is
located on the right side. The object of the game is to use the
arrow keys to move the mouse to the cheese. You will be timed
with the results reported when the mouse gets to the cheese.
The game is found at
https://github.com/LEJ-Projects/Mouse-in-a-Maze. I’ve included
some documentation as well as the source and executable files for
the C programs used to create the mazes.
Let me know what you think
Lloyd