This was on VirtualT (didn't have time this morning before getting my son to summer camp to pull out the real M100).

I used to work and draw mazes as a kid and tend to "scan" the maze ahead of my moves to get a feel if a particular path is a dead-end.  Doesn't always work, but a good portion of the time. My second attempt (2nd maze) was not as good ... 52 seconds.

Ken

On 8/2/24 9:28 AM, [email protected] wrote:

Thanks. And 48 seconds to run the maze is awesome.    Was this done on an actual M100 with the tiny arrow keys nonintuitively arranged?    Even on the emulator using real arrow keys that is a great speed.   I’m not too fast and it typically takes me over 100 seconds or more.

Lloyd

*From:*M100 <[email protected]> *On Behalf Of *Kenneth Pettit
*Sent:* Friday, August 2, 2024 10:55 AM
*To:* [email protected]
*Subject:* Re: [M100] Mouse in a Maze

Hi Lloyd

Awesome!  I like the way you draw the grid using LINE and then carve out holes in the walls.  Very clever.  First attempt ... 48 seconds.

Ken

On 8/2/24 8:15 AM, [email protected] wrote:

    Hello all,

    I’ve created a BASIC maze traversal game for the TRS-80 Model
    100.   This program will randomly select one of ten prebuilt mazes
    and display it on the TRS-80 Model 100.   The maze is 10 x 30.  A
    mouse is located on the left side of the maze and cheese is
    located on the right side.  The object of the game is to use the
    arrow keys to move the mouse to the cheese.  You will be timed
    with the results reported when the mouse gets to the cheese.

    The game is found at
    https://github.com/LEJ-Projects/Mouse-in-a-Maze.     I’ve included
    some documentation as well as the source and executable files for
    the C programs used to create the mazes.

    Let me know what you think

    Lloyd

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