eric b wrote:
but I wondered if there was any chance of getting it working on MacOS 10.2 or 10.3.

Honestly, I don't think so for 10.2 : 10.2 needs a lot of stuff, and does use a prehistoric compiler. For 10.3, an since we switched to Cocoa, I don't know. I remember Quartz issues with possible compatibilities, but this would cause hackish patches ..

FYI, the build is currently broken (X11 can imho build), maybe we can fix a lot of breaks, but Aqua build will need a lot of work for 10.3.

Thanks. Yes, I realize that 10.2 uses gcc 3.3, and with C++ old gcc versions may be a big headache. I'll see about giving 10.3 a try as a first step, however. Do you have a pointer to the Quartz issues you mentioned?

I was thinking about working on a port to 10.2 this December or January based on your latest Aqua sources at that point in time.

If you really want to give it a try, please checkout 1.1.x sources, since you'll have to use and adpat to 2.x the included dlopen() stuff (in external if I'm not wrong) and locale things .. and probably more

Do you mean the X11 version for 1.1.x? Unfortunately, I don't think the X11 version will be workable in my mother's elementary-school environment.

Thanks for your advice!

Regards,
Steven G. Johnson

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