Hi Lenore,

> On 12 Apr 2020, at 1:53 am, Lenore Horner <[email protected]> wrote:
> 
> Ian, 
> Thanks for a really nice suggestion.

Thank you for your kind words, Lenore.

> Sadly, libkdegames has had a failure on Mojave for the last 18 months.

I am really sorry to hear that. There are so many games in the KDE Games 
collection that would be good for passing time during “lockdown”, not just 
Palapeli.

I have had a look at MacPorts Ticket #57294 and especially at your comment 12 
and attachment.

It is certainly odd that KDE’s CMake processing reports, from lines 4163 to 
4173, that it has found the OpenAL and SndFile libraries and include files - 
and where it has found them, see lines 4166 and 4167 - but then the build 
crashes with

     “…/libkdegames-4.14.3/audio/kgopenalruntime_p.h:25:10: fatal error: 'al.h' 
file not found” in lines 4387 to 4391 inclusive.

Unfortunately I only have High Sierra installed (1 OSX release before Mojave) 
and the last time I built KDE Games from MacPorts was November 2017. However I 
will see if I can recall how the KDE Games builds work and if I can get 
up-to-date with MacPorts, selfupdates and upgrades. I must confess I am 
hopelessly behind with MacPorts maintenance (hell, I’m 82 now), but I did have 
some experience introducing the use of OpenAL into KDE Games several years ago. 
I won’t be moving to Mojave any time soon, though.

Cheers, Ian W.

> There’s a purported solution followed by a comment that it’s not the right 
> way to do things which leaves me debating whether to try a “not right way” 
> solution that is reported to work but will maybe cause strangeness down the 
> road for things that are more critical than a game.
> Lenore
> 
>> On Mar 29, 2020, at 20:03, Ian Wadham <[email protected]> wrote:
>> 
>> If you like jigsaw puzzles and are isolated or stuck at home due to 
>> coronavirus and looking for things to do, try the Palapeli port, which is 
>> part of KDE Games 4.
>> 
>> ……………….
>> Enjoy,
>> Ian Wadham.
> 

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