Hi Ian, your second guess was right…
I’ve updated High Sierra to Mojave a couple of weeks ago. On my system: ll /System/Library/Frameworks/OpenAL.framework/Versions total 0 drwxr-xr-x 5 root wheel 160 Sep 21 2019 A lrwxr-xr-x 1 root wheel 1 Mar 23 19:38 Current -> A and ll /System/Library/Frameworks/OpenAL.framework/Versions/Current/Headers ls: /System/Library/Frameworks/OpenAL.framework/Versions/Current/Headers: No such file or directory Ciao Franco > On 12 Apr 2020, at 07:39, Ian Wadham <[email protected]> wrote: > > Hi Lenore, > > Can you just try something for me on your Mojave system? > > In a Terminal window type the command: > > ll /System/Library/Frameworks/OpenAL.framework/Versions > > The command is said as “ell ell”, short for “long list”. On my system (High > Sierra) I get output: > > drwxr-xr-x 8 root wheel 256 5 Apr 18:50 A/ > lrwxr-xr-x 1 root wheel 1 19 Nov 2017 Current@ -> A > > My guess is that, on Mojave, there will be an extra line, listing directory > B/, and Current will point to B. > > Please also try the command: > > ls /System/Library/Frameworks/OpenAL.framework/Versions/Current/Headers > > I get output: > > MacOSX_OALExtensions.h al.h > OpenAL.h alc.h > > meaning that the file “al.h” is there to be found. > > What output do you get? My guess is that “al.h” will not be there on your > Mojave system. > > Cheers, Ian W. > >> On 12 Apr 2020, at 1:53 pm, Ian Wadham <[email protected]> wrote: >> >> Hi Lenore, >> >>> On 12 Apr 2020, at 1:53 am, Lenore Horner <[email protected]> >>> wrote: >>> >>> Ian, >>> Thanks for a really nice suggestion. >> >> Thank you for your kind words, Lenore. >> >>> Sadly, libkdegames has had a failure on Mojave for the last 18 months. >> >> I am really sorry to hear that. There are so many games in the KDE Games >> collection that would be good for passing time during “lockdown”, not just >> Palapeli. >> >> I have had a look at MacPorts Ticket #57294 and especially at your comment >> 12 and attachment. >> >> It is certainly odd that KDE’s CMake processing reports, from lines 4163 to >> 4173, that it has found the OpenAL and SndFile libraries and include files - >> and where it has found them, see lines 4166 and 4167 - but then the build >> crashes with >> >> “…/libkdegames-4.14.3/audio/kgopenalruntime_p.h:25:10: fatal error: >> 'al.h' file not found” in lines 4387 to 4391 inclusive. >> >> Unfortunately I only have High Sierra installed (1 OSX release before >> Mojave) and the last time I built KDE Games from MacPorts was November 2017. >> However I will see if I can recall how the KDE Games builds work and if I >> can get up-to-date with MacPorts, selfupdates and upgrades. I must confess I >> am hopelessly behind with MacPorts maintenance (hell, I’m 82 now), but I did >> have some experience introducing the use of OpenAL into KDE Games several >> years ago. I won’t be moving to Mojave any time soon, though. >> >> Cheers, Ian W. >> >>> There’s a purported solution followed by a comment that it’s not the right >>> way to do things which leaves me debating whether to try a “not right way” >>> solution that is reported to work but will maybe cause strangeness down the >>> road for things that are more critical than a game. >>> Lenore >>> >>>> On Mar 29, 2020, at 20:03, Ian Wadham <[email protected]> wrote: >>>> >>>> If you like jigsaw puzzles and are isolated or stuck at home due to >>>> coronavirus and looking for things to do, try the Palapeli port, which is >>>> part of KDE Games 4. >>>> >>>> ………………. >>>> Enjoy, >>>> Ian Wadham. >>> >> >
