Hi Ian,

your second guess was right…

I’ve updated High Sierra to Mojave a couple of weeks ago. On my system:

ll /System/Library/Frameworks/OpenAL.framework/Versions
total 0
drwxr-xr-x  5 root  wheel  160 Sep 21  2019 A
lrwxr-xr-x  1 root  wheel    1 Mar 23 19:38 Current -> A

and

ll /System/Library/Frameworks/OpenAL.framework/Versions/Current/Headers
ls: /System/Library/Frameworks/OpenAL.framework/Versions/Current/Headers: No 
such file or directory

Ciao

Franco

> On 12 Apr 2020, at 07:39, Ian Wadham <[email protected]> wrote:
> 
> Hi Lenore,
> 
> Can you just try something for me on your Mojave system?
> 
> In a Terminal window type the command:
> 
>    ll /System/Library/Frameworks/OpenAL.framework/Versions
> 
> The command is said as “ell ell”, short for “long list”. On my system (High 
> Sierra) I get output:
> 
>    drwxr-xr-x  8 root  wheel  256  5 Apr 18:50 A/
>    lrwxr-xr-x  1 root  wheel    1 19 Nov  2017 Current@ -> A
> 
> My guess is that, on Mojave, there will be an extra line, listing directory 
> B/, and Current will point to B.
> 
> Please also try the command:
> 
>    ls /System/Library/Frameworks/OpenAL.framework/Versions/Current/Headers
> 
> I get output:
> 
>    MacOSX_OALExtensions.h  al.h
>    OpenAL.h                alc.h
> 
> meaning that the file “al.h” is there to be found.
> 
> What output do you get? My guess is that “al.h” will not be there on your 
> Mojave system.
> 
> Cheers, Ian W.
> 
>> On 12 Apr 2020, at 1:53 pm, Ian Wadham <[email protected]> wrote:
>> 
>> Hi Lenore,
>> 
>>> On 12 Apr 2020, at 1:53 am, Lenore Horner <[email protected]> 
>>> wrote:
>>> 
>>> Ian, 
>>> Thanks for a really nice suggestion.
>> 
>> Thank you for your kind words, Lenore.
>> 
>>> Sadly, libkdegames has had a failure on Mojave for the last 18 months.
>> 
>> I am really sorry to hear that. There are so many games in the KDE Games 
>> collection that would be good for passing time during “lockdown”, not just 
>> Palapeli.
>> 
>> I have had a look at MacPorts Ticket #57294 and especially at your comment 
>> 12 and attachment.
>> 
>> It is certainly odd that KDE’s CMake processing reports, from lines 4163 to 
>> 4173, that it has found the OpenAL and SndFile libraries and include files - 
>> and where it has found them, see lines 4166 and 4167 - but then the build 
>> crashes with
>> 
>>    “…/libkdegames-4.14.3/audio/kgopenalruntime_p.h:25:10: fatal error: 
>> 'al.h' file not found” in lines 4387 to 4391 inclusive.
>> 
>> Unfortunately I only have High Sierra installed (1 OSX release before 
>> Mojave) and the last time I built KDE Games from MacPorts was November 2017. 
>> However I will see if I can recall how the KDE Games builds work and if I 
>> can get up-to-date with MacPorts, selfupdates and upgrades. I must confess I 
>> am hopelessly behind with MacPorts maintenance (hell, I’m 82 now), but I did 
>> have some experience introducing the use of OpenAL into KDE Games several 
>> years ago. I won’t be moving to Mojave any time soon, though.
>> 
>> Cheers, Ian W.
>> 
>>> There’s a purported solution followed by a comment that it’s not the right 
>>> way to do things which leaves me debating whether to try a “not right way” 
>>> solution that is reported to work but will maybe cause strangeness down the 
>>> road for things that are more critical than a game.
>>> Lenore
>>> 
>>>> On Mar 29, 2020, at 20:03, Ian Wadham <[email protected]> wrote:
>>>> 
>>>> If you like jigsaw puzzles and are isolated or stuck at home due to 
>>>> coronavirus and looking for things to do, try the Palapeli port, which is 
>>>> part of KDE Games 4.
>>>> 
>>>> ……………….
>>>> Enjoy,
>>>> Ian Wadham.
>>> 
>> 
> 

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