Hi, Actually, I already have PBSerialPort m & h files by Paolo Bosetti dropped into my project and it works fine. I was wondering is a class could have both Objective C and Ruby code but from this discussion I gather the class must be either MacRuby or ObjC. Is this correct?
Thanks, Bob Rice On Oct 21, 2012, at 2:40 PM, Jim Getzen <j...@getzen.name> wrote: > You don't need to make a framework or bundle to add Obj-C code to your > project. I've been able to just add a .h/.m files directly to the project and > call the Obj-C classes contained therein from my MacRuby code, just as if > those classes were part of a framework. > > What you can't do, of course, is call straight C functions or constants > without a bridgesupport file. > > Jim > > > On Oct 21, 2012, at 12:59 PM, Mark Rada <mr...@marketcircle.com> wrote: > > Adding some Objective-C code could be done with a framework as suggested, or > by creating a bundle. The bundle process is essentially the same as creating > a C extension for Ruby. Any MacRuby project with a C extension could be used > as an example: > > https://github.com/pieter/macruby-bundle-example > https://github.com/Marketcircle/AXElements/tree/master/ext/accessibility/key_coder > https://github.com/alloy/ObjectiveBacon/tree/master/LanguageBindings/MacRuby/ext > > You can then simply "require 'bundle'" the bundle file that is compiled. > > > On 2012-10-21, at 12:44 PM, Colin Thomas-Arnold <coli...@gmail.com> wrote: > >> You can certainly compile a group of stuff as a framework, and add that >> framework to your project, but I've never tried to just toss in .h/.m files >> and access them from macruby. >> >> Can anyone touch on that? I'm interested to hear what can be done there... >> >> >> AFA translating your code into Obj-C... >> >> >> Here's the short version: >> >> self.context = [[NSGraphics currentContext] graphicsPort]; >> >> >> >> And here's the long version! >> >> >> // the header file, YourClass.h >> >> @interface YourClass : ParentClass >> >> @property (assign, nonatomic) CGContextRef context; >> // or void* instead of CGContextRef, but graphicsPort returns a CGContextRef >> >> @end >> >> >> >> // the implementation file, YourClass.m >> >> #import "YourClass.h" >> >> @implementation YourClass >> >> @synthesize context; >> >> - drawRect:(CGRect)rect >> { >> self.context = [[NSGraphics currentContext] graphicsPort]; >> } >> >> @end >> >> >> >> >> @colinta >> colinta.com >> github.com/colinta >> >> >> >> >> On Oct 21, 2012, at 10:19 AM, Robert Carl Rice wrote: >> >>> Hi Mark, >>> >>> Unfortunately, I am not very familiar with objective C syntax. Is it easy >>> to mix objective C statements with MacRuby? >>> For example, How would code the @context = >>> NSGraphicsContext.currentContext.graphicsPort in objective C? >>> >>> Thanks, >>> Bob Rice >> >> _______________________________________________ >> MacRuby-devel mailing list >> MacRuby-devel@lists.macosforge.org >> http://lists.macosforge.org/mailman/listinfo/macruby-devel > > _______________________________________________ > MacRuby-devel mailing list > MacRuby-devel@lists.macosforge.org > http://lists.macosforge.org/mailman/listinfo/macruby-devel > > _______________________________________________ > MacRuby-devel mailing list > MacRuby-devel@lists.macosforge.org > http://lists.macosforge.org/mailman/listinfo/macruby-devel
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