You get explosions if you have three coins of the same denomination vertically 
or horizontally. Also, there are bombs in the stacks. When you hear a fuse lit, 
you'll hear a sound when you're on that stack, and you have a limited time to 
make a play, if it's to your advantage. Otherwise, the coins just blow up all 
over the board.

HtH,
Teresa


"The Golden Age of science fiction is twelve."--Pete Graham

On Dec 13, 2012, at 7:10 AM, Søren Jensen <[email protected]> wrote:

> Hi Krister and others.
> 
> Well, I have understood more of the gameplay so far.
> 
> The pitch simulates, as far as I understand it, some stacks of cards which 
> are falling. When the pitch of the spoken cards gets deeper, that means they 
> are getting closer to the bottom, and the time is about to run out.
> If you have a dollar card in your hand, you have to place that card on a 
> dollar as well. If that dollar card is at the top of other dollars, or to the 
> left or right of it, your added card will start an explosion, blowing those 
> dollar cards away. So the objective is to place cards which fits together, 
> which will blow them away.
> 
> Pressing the up arrow tells the card you currently have in your hand.
> Pressing the down arrow tells the card just below the card you're standing 
> on. If you wanna hear what card is below the card you've selected to know if 
> that'll start an explosion, you can press the down arrow.
> Pressing the left and right shift keys tells the cards to the left and right. 
> I don't find this useful, because I just use the arrow keys. :)
> Pressing enter discards the card you have in your hand, and pick up a new 
> card. That's used if your card doesn't fit at any places.
> Holding down option and using the arrow keys let's you explore the whole 
> board. Well, I don't find this useful yet, but only find this waist of time. 
> :)
> 
> The only thing which confuses me is the point system. And, where are the 
> coins you have to blow up? I mean, if I place 3 dimes on a row, they explode. 
> So where are the coins I need to blow away? Sorry for my confusion. :)
> 
> If I'm wrong on anything I've said here, then please correct me.
> Best regards:
> Søren Jensen
> Mail & MSN:
> [email protected]
> Website:
> http://www.coolfortheblind.dk/
> 
> Den 13/12/2012 kl. 11.01 skrev Krister Ekstrom <[email protected]>:
> 
>> Hi Soren.
>> Don't worry, i have a quite good understanding of english and not even i did 
>> fully understand the rules of the game. The way i played it was like this: 
>> Hold the left or right arrow key in until you reach the end of the grid then 
>> change arrow keys, while doing this, slam the space bar as fast as you 
>> possibly can and pray you get some coins.
>> This is a very noisy way of playing but it's the only effective way of 
>> playing this game i know of. And another thing, don't bother going down with 
>> down arrow key as this only confuses.
>> /Krister
>> 
>> 12 dec 2012 kl. 21:32 skrev Søren Jensen <[email protected]>:
>> 
>>> Hi.
>>> 
>>> Wow, what a huge topic I made just before I went out from my house just a 
>>> few hours ago. :)
>>> 
>>> Regarding people who can't get this game to work, you should check what 
>>> system voice you're using. If you use a big voice which use lots of 
>>> resources, it might not work. And, if you use a system voice which isn't 
>>> english, it might not work as well. I haven't tried that, so I can't make 
>>> sure yet. Just something which came to mind.
>>> 
>>> I didn't had time to play the game before I went out, but I opened up the 
>>> game and read the tutorial. I had some issues on turning off VOiceover 
>>> after I launched the game, because the system voice took over so Voiceover 
>>> was kind of crashed. That got fixed after the system voice has stopped 
>>> reading, and it all worked fine for me.
>>> 
>>> I bought it many years ago then I was a kid. That might be a year after it 
>>> got released. I bought a game pack from ESP Softworks which included Monkey 
>>> bisness, ESP Pinball and Changereaction. My english was really not that 
>>> good this time, so I never understood the rules in change reaction. I still 
>>> don't fully understand it as I write this, but I'm sure I'll do after I've 
>>> tried the game a few times.
>>> There is just one thing which confuses me: Where are the details of the 
>>> other game modes mentioned? If they are mentioned in the tutorial, I just 
>>> read too fast. :)
>>> Anyways, thanks for a nice game guys. I've looked so much forward to this 
>>> moment, and I'm sure next year will be the gaming year for the blind 
>>> community. Keep up the awesome work, and if you need more beta testers, I'm 
>>> very interested. I'm very active on the Audio games forum, and I've played 
>>> most audio games which has ever been released.
>>> Keep up the good work. that'll open up to a new world for many gamers.
>>> Best regards:
>>> Søren Jensen
>>> Mail & MSN:
>>> [email protected]
>>> Website:
>>> http://www.coolfortheblind.dk/
>>> 
>>> Den 12/12/2012 kl. 19.01 skrev Josh de Lioncourt <[email protected]>:
>>> 
>>>> 
>>>> The audio is at least on par with all of our old games. Technology has 
>>>> come a long way int he last ten years, and it is not necessary for audio 
>>>> games to be huge anymore. You can hear a sample of the game audio here:
>>>> 
>>>> http://dracoent.com/audio/trailers/CRTrailer.mp3
>>>> 
>>>> It is very possible to use compressed audio that decompresses on demand 
>>>> these days for desktop machines. iOS devices are another matter, as they 
>>>> aren't quite powerful enough for that yet.
>>>> 
>>>> On Dec 12, 2012, at 12:53 PM, "Daniel Miller" <[email protected]> wrote:
>>>> 
>>>>> Josh,
>>>>> 
>>>>> I'm finding it hard to believe that that app is self-contained in a 5MB
>>>>> download. The audio must be incredibly, incredibly horrible if that's the
>>>>> case.
>>>>> Just my 2 cents.
>>>>> 
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Josh de Lioncourt
>>>>> Sent: Wednesday, December 12, 2012 11:47 AM
>>>>> To: [email protected]
>>>>> Subject: Re: Changereaction: A new game from Draconess intertainment for
>>>>> blind in the Mac app store
>>>>> 
>>>>> Stacey,
>>>>> 
>>>>> If you continue to have problems, you may wish  to delete the app and
>>>>> re-download it from the App Store. Perhaps your download was corrupted.
>>>>> 
>>>>> Before doing that, however, we do recommend trying the solutions outlined 
>>>>> in
>>>>> my previous email.
>>>>> 
>>>>> The game does not download any extra components. It is entirely
>>>>> self-contained.
>>>>> 
>>>>> On Dec 12, 2012, at 12:36 PM, Stacey Robinson <[email protected]>
>>>>> wrote:
>>>>> 
>>>>>> Mark,
>>>>>> I can't get it to open at all.
>>>>>> What os are you running.
>>>>>> 
>>>>>> On Dec 12, 2012, at 11:28 AM, Mark Baxter wrote:
>>>>>> 
>>>>>>> It took quite a while to come up speaking, and the first thing you'll
>>>>> hear is an alert asking you if your headsets are on and comfortable, so as
>>>>> not to blow out your eardrums.  After that, you might as well turn VO off,
>>>>> in fact it might help.
>>>>>>> 
>>>>>>> 
>>>>>>> . Mark BurningHawk Baxter
>>>>>>> . AIM, Skype and Twitter:  BurningHawk1969 . MSN:  
>>>>>>> [email protected] . My home page:
>>>>>>> . http://MarkBurningHawk.net/
>>>>>>> 
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>>>>>> 
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