I have cells to unlock a level or two, but cannot work out how to do it. Also, 
I don't see anything about rain, just ghost, flux, collective, kinetic, and 
tranquil. I've tried to get kinetic to work, but nothing happens when I hit the 
"enter dimension" or "popup menu enter" buttons, even if I stay on the screen 
where these buttons are and walk around.
On May 10, 2013, at 1:18 AM, Teresa Cochran <[email protected]> wrote:

> Hi, Alex and Donna,
> 
> Ok, the location of the beam varies a little. When you are using it, the 
> sound raises in pitch. Pull the artifact toward you, and hold steady once it 
> levels off at its highest pitch, which won't be much higher than its 
> beginning pitch. There will be a sort of "tada" tone when you've captured it, 
> and Emily will say something like "you got it!"
> 
> The cells are simply power packs for you to play the game. The longer you 
> play, and the richer your sound environment, the more quantum cells you'll 
> collect. This is the way I played the game. I think I may have bought one 
> pack, because I was impatient.
> 
> I didn't bother with the collective dimension, except to play it like the 
> other ones. You'll still have artifacts to collect in it, but you get more 
> cells if you connect to friends on Twitter and talk to them with the 
> messenger function, a la Church of the Subgenius style. I haven't used it, 
> but I've heard it's hit and miss for accessibility.
> 
> Once you play a level for some period of time, like a few days, the next 
> level will unlock, or you can buy enough cells to unlock it. I think there is 
> one level that only unlocks when it's raining in your local area, but since I 
> live in the desert, I went ahead and bought cells to unlock it. :-P
> 
> Anyhow, go ahead and contact me on or offlist if you have more questions. 
> Have fun.
> 
> Teresa
> On May 9, 2013, at 3:10 PM, Alex Hall <[email protected]> wrote:
> 
>> I'd like to ask a question as well. How do you collect cells? Artifacts make 
>> noise, but cells seem to be silent. I know you can get cells other ways, but 
>> it seems unfortunate to just let free ones drift by. Thanks. Oh, one more: I 
>> did let the game access my Twitter account, but nothing happened with the 
>> Collective Dimension, and no tweet seems to have been sent. Did I do 
>> something wrong? Did it mean I need to be somewhere where it hears three 
>> people speak?
>> On May 9, 2013, at 6:00 PM, Donna Goodin <[email protected]> wrote:
>> 
>>> You *are evil! :)
>>> 
>>> I have a couple more questions.  when you're pulling to bring the artifacts 
>>> close to you, do you have to slide all the way to the bottom of the screen? 
>>>  And, how did you deal with the collective dimension?  I have absolutely no 
>>> desire to link this game to twitter or Facebook.  Is there any way to 
>>> unlock that dimension without doing that?  And, I assume that if you don't 
>>> unlock that dimension, there's no way to get to Level 2?  That would sort 
>>> of bring my game to a screeching halt.
>>> 
>>> Thanks, Teresa!
>>> Donna
>>> On May 9, 2013, at 8:29 AM, Teresa Cochran <[email protected]> 
>>> wrote:
>>> 
>>>> It took me a week to get an artifact and another week to get rid of 
>>>> anethalim. Practice, practice. (evil giggle)
>>>> 
>>>> Teresa
>>>> On May 9, 2013, at 6:19 AM, Jessica Moss <[email protected]> wrote:
>>>> 
>>>>> I think Hannah does to a point too.  I put the headphones on her, and let 
>>>>> her talk and sing into it, and asked her if she liked it, and she was 
>>>>> like "yeah!"  then we would both talk into it, and blow into the 
>>>>> microphone on the phone,, but she then got tired of it, considering the 
>>>>> fact that she's only 3 and has a short attention spand, and after a 
>>>>> while, I had to make myself put the headphones away, sense I was finished 
>>>>> with my chores, which was the reason I wanted to play around with it and 
>>>>> had time to.
>>>>> I just couldn't do the artifact thing, sense I couldn't figure it out, 
>>>>> but loved the way it kept going in and out of tranquil and flux mode, and 
>>>>> one time made it all the way to kinetic mode, but didn't stay there 
>>>>> because I wasn't moving around enough.
>>>>> On May 8, 2013, at 11:59 PM, Teresa Cochran wrote:
>>>>> 
>>>>>> The quantum cells increase the longer you play and the richer your sound 
>>>>>> environment is. The artifacts have a kind of sonar sound, and are very 
>>>>>> distinctive once you recognize it. This game is very subtle in a lot of 
>>>>>> ways, and takes some intent listening skills. It's almost like an 
>>>>>> interactive musical piece with a game thrown in as an afterthought. It's 
>>>>>> very innovative, and I really like it a lot.
>>>>>> 
>>>>>> Teresa
>>>>>> On May 8, 2013, at 5:47 PM, Donna Goodin <[email protected]> wrote:
>>>>>> 
>>>>>>> Well, Jessica, you're not the only one confused on this game.  I 
>>>>>>> haven't gotten a single artifact yet.  It sounds like the pull gesture 
>>>>>>> is like the dragging gesture kind of, but I haven't gotten either it or 
>>>>>>> the push gesture to work.  It's odd, too, because despite this, my 
>>>>>>> number of quantum cells keep going up.  I'm clueless.
>>>>>>> Donna
>>>>>>> 
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>> 
>> 
>> 
>> Have a great day,
>> Alex (msg sent from Mac Mini)
>> [email protected]
>> 
>> 
>> 
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>> 
> 
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> 



Have a great day,
Alex (msg sent from Mac Mini)
[email protected]



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