Great, I'm downloading it now. Thanks!

> OK, the file is up there now, I just tried it.
> 
> Bob
> 
> On May 10, 2013, at 8:21 AM, Alex Hall <[email protected]> wrote:
> 
>> Thanks for the link, but it gave me a 404 error. I do look forward to these 
>> files, as they will hopefully outline how to actually get things done. It 
>> seems very hit-or-miss as to whether the game will actually do anything when 
>> you double tap; sometimes it works, sometimes it does not.
>> On May 10, 2013, at 8:15 AM, Robert Hill <[email protected]> wrote:
>> 
>>> Hi all,
>>> 
>>> Being the packrat that I am, I have saved a couple of podcasts done by 
>>> Darren Duff regarding Dimensions.
>>> 
>>> Here's the link to these files.
>>> 
>>> https://dl.dropboxusercontent.com/u/37074312/dimensions.zip
>>> I hope this will answer some questions about playing the game.
>>> 
>>> Bob Hill
>>> 
>>> 
>>> On May 10, 2013, at 7:18 AM, Donna Goodin <[email protected]> wrote:
>>> 
>>> 
>>>> Hi Teresa,
>>>> 
>>>> thanks, this helps a lot.  I thought you had to pull the beam all the way 
>>>> down to the bottom of the screen, so I kept losing the artifact.  I 
>>>> actually broke down last night and converted a bunch of cells into 
>>>> artifacts, I was so frustrated at not being able to get any of them. :)
>>>> 
>>>> thanks also for the info re the collective zone, glad you don't have to do 
>>>> the Facebook thing.  I don't blame you for buying the cloudburst one, 
>>>> given where you live (though I agree, that does seem unfair.  I'll 
>>>> probably end up buying the collective one, and the Ghost dimension.  I'm 
>>>> sure I'm showing my age, but I'm usually sound asleep by midnight.
>>>> Cheers,
>>>> Donna
>>>> On May 10, 2013, at 12:18 AM, Teresa Cochran <[email protected]> 
>>>> wrote:
>>>> 
>>>>> Hi, Alex and Donna,
>>>>> 
>>>>> Ok, the location of the beam varies a little. When you are using it, the 
>>>>> sound raises in pitch. Pull the artifact toward you, and hold steady once 
>>>>> it levels off at its highest pitch, which won't be much higher than its 
>>>>> beginning pitch. There will be a sort of "tada" tone when you've captured 
>>>>> it, and Emily will say something like "you got it!"
>>>>> 
>>>>> The cells are simply power packs for you to play the game. The longer you 
>>>>> play, and the richer your sound environment, the more quantum cells 
>>>>> you'll collect. This is the way I played the game. I think I may have 
>>>>> bought one pack, because I was impatient.
>>>>> 
>>>>> I didn't bother with the collective dimension, except to play it like the 
>>>>> other ones. You'll still have artifacts to collect in it, but you get 
>>>>> more cells if you connect to friends on Twitter and talk to them with the 
>>>>> messenger function, a la Church of the Subgenius style. I haven't used 
>>>>> it, but I've heard it's hit and miss for accessibility.
>>>>> 
>>>>> Once you play a level for some period of time, like a few days, the next 
>>>>> level will unlock, or you can buy enough cells to unlock it. I think 
>>>>> there is one level that only unlocks when it's raining in your local 
>>>>> area, but since I live in the desert, I went ahead and bought cells to 
>>>>> unlock it. :-P
>>>>> 
>>>>> Anyhow, go ahead and contact me on or offlist if you have more questions. 
>>>>> Have fun.
>>>>> 
>>>>> Teresa
>>>>> On May 9, 2013, at 3:10 PM, Alex Hall <[email protected]> wrote:
>>>>> 
>>>>>> I'd like to ask a question as well. How do you collect cells? Artifacts 
>>>>>> make noise, but cells seem to be silent. I know you can get cells other 
>>>>>> ways, but it seems unfortunate to just let free ones drift by. Thanks. 
>>>>>> Oh, one more: I did let the game access my Twitter account, but nothing 
>>>>>> happened with the Collective Dimension, and no tweet seems to have been 
>>>>>> sent. Did I do something wrong? Did it mean I need to be somewhere where 
>>>>>> it hears three people speak?
>>>>>> On May 9, 2013, at 6:00 PM, Donna Goodin <[email protected]> wrote:
>>>>>> 
>>>>>>> You *are evil! :)
>>>>>>> 
>>>>>>> I have a couple more questions.  when you're pulling to bring the 
>>>>>>> artifacts close to you, do you have to slide all the way to the bottom 
>>>>>>> of the screen?  And, how did you deal with the collective dimension?  I 
>>>>>>> have absolutely no desire to link this game to twitter or Facebook.  Is 
>>>>>>> there any way to unlock that dimension without doing that?  And, I 
>>>>>>> assume that if you don't unlock that dimension, there's no way to get 
>>>>>>> to Level 2?  That would sort of bring my game to a screeching halt.
>>>>>>> 
>>>>>>> Thanks, Teresa!
>>>>>>> Donna
>>>>>>> On May 9, 2013, at 8:29 AM, Teresa Cochran <[email protected]> 
>>>>>>> wrote:
>>>>>>> 
>>>>>>>> It took me a week to get an artifact and another week to get rid of 
>>>>>>>> anethalim. Practice, practice. (evil giggle)
>>>>>>>> 
>>>>>>>> Teresa
>>>>>>>> On May 9, 2013, at 6:19 AM, Jessica Moss <[email protected]> 
>>>>>>>> wrote:
>>>>>>>> 
>>>>>>>>> I think Hannah does to a point too.  I put the headphones on her, and 
>>>>>>>>> let her talk and sing into it, and asked her if she liked it, and she 
>>>>>>>>> was like "yeah!"  then we would both talk into it, and blow into the 
>>>>>>>>> microphone on the phone,, but she then got tired of it, considering 
>>>>>>>>> the fact that she's only 3 and has a short attention spand, and after 
>>>>>>>>> a while, I had to make myself put the headphones away, sense I was 
>>>>>>>>> finished with my chores, which was the reason I wanted to play around 
>>>>>>>>> with it and had time to.
>>>>>>>>> I just couldn't do the artifact thing, sense I couldn't figure it 
>>>>>>>>> out, but loved the way it kept going in and out of tranquil and flux 
>>>>>>>>> mode, and one time made it all the way to kinetic mode, but didn't 
>>>>>>>>> stay there because I wasn't moving around enough.
>>>>>>>>> On May 8, 2013, at 11:59 PM, Teresa Cochran wrote:
>>>>>>>>> 
>>>>>>>>>> The quantum cells increase the longer you play and the richer your 
>>>>>>>>>> sound environment is. The artifacts have a kind of sonar sound, and 
>>>>>>>>>> are very distinctive once you recognize it. This game is very subtle 
>>>>>>>>>> in a lot of ways, and takes some intent listening skills. It's 
>>>>>>>>>> almost like an interactive musical piece with a game thrown in as an 
>>>>>>>>>> afterthought. It's very innovative, and I really like it a lot.
>>>>>>>>>> 
>>>>>>>>>> Teresa
>>>>>>>>>> On May 8, 2013, at 5:47 PM, Donna Goodin <[email protected]> wrote:
>>>>>>>>>> 
>>>>>>>>>>> Well, Jessica, you're not the only one confused on this game.  I 
>>>>>>>>>>> haven't gotten a single artifact yet.  It sounds like the pull 
>>>>>>>>>>> gesture is like the dragging gesture kind of, but I haven't gotten 
>>>>>>>>>>> either it or the push gesture to work.  It's odd, too, because 
>>>>>>>>>>> despite this, my number of quantum cells keep going up.  I'm 
>>>>>>>>>>> clueless.
>>>>>>>>>>> Donna
>>>>>>>>>>> 
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>>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> Have a great day,
>>>>>> Alex (msg sent from Mac Mini)
>>>>>> [email protected]
>>>>>> 
>>>>>> 
>>>>>> 
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>>>>>> 
>>>>> 
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>>>>> 
>>>>> 
>>>> 
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>>>> 
>>> 
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>> 
>> 
>> 
>> Have a great day,
>> Alex (msg sent from Mac Mini)
>> [email protected]
>> 
>> 
>> 
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> 



Have a great day,
Alex (msg sent from Mac Mini)
[email protected]



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