Thanks Jaques
Thanks for your response, your suggestion is far quicker when dealing with
simple regions / lines.
I use the method I described when dealing with more complex problems. My
original polylines and buffers can have hundreds & even thousands of nodes.
(I've just been creating 1, 2 & 3 nautical mile buffers off just around
60,000 nodes of vector coastline from 1:50,000 maps - It's taken me about 3
hours today, but the boss's overheads are going to look great tomorrow and I
wont have to do them again next time we need the information).
A good point about packing the table too....
Regards
Russ
-----Original Message-----
From: Jacques Paris <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Cc: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Wednesday, 14 April 1999 14:05
Subject: Re: MI One sided polyline buffering tool
>Russell,
>
>I think you can streamline your procedure a lot. What I will outline is for
>people who do not have any app that would be of use (I am thinking to one
in
>particular that would split a polygon with a polyline).
>
>Polyline is selected, buffer is created. I like to display the nodes. Snap
>is on.
>
>I draw a polygon following the center line and the side of the buffer I
want
>(seeing nodes is useful) filling the gaps at the ends of the polyline. I
use
>autotrace a lot and with 8 to 10 snaps the half buffer is created.
>
>Select original buffer and delete it.
>
>Table needs packing after that.
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